On 5 March 2017 at 18:35, Gabriel Huau <[email protected]> wrote:
> I thought it was possible to have an implementation of libGL.so without > X11, for example by using Wayland or any other Window System, I didn't know > that the libGL was tied to X11 (on Linux). Also, I didn't see any specific > X11 code in the libGLU so I was a bit confused by the dependency on both > OpenGL and x11. > > Non-X11 OpenGL implementations are generally EGL, which has an abstraction for the display type. I guess you can try removing the x11 dependency in GLU and see what happens... there may be no X specific code but X assumptions if it's using the GLX API. Ross
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