- dont explicitly disable xinput support to fix compilation if x11
  support is enabled (error: unknown type name 'XIRawEvent')

In addition to lots of bug fixes and general system improvements, this release 
has some major themes of improved interoperability between the 3D GPU API and 
the 2D rendering API, improved Emscripten support, improved pen handling, and 
native support for PNG images.

Here is a full list of the API changes since the last release:
General:

    Added SDL_CreateAnimatedCursor() to create animated color cursors
    Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS to automatically scale cursors based 
on the display scale
    Added SDL_SetWindowProgressState(), SDL_SetWindowProgressValue(), 
SDL_GetWindowProgressState(), and SDL_GetWindowProgressValue() to show progress 
in the window's taskbar icon on Windows and Linux
    Added GPU device creation properties to enable the GPU API on older 
hardware if you're not using these features:
        SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN
        SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN
        SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN
        SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN
        SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN
    Added SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER to enable 
configuring Vulkan features when creating a GPU device
    Added 
SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN to 
allow requiring Vulkan hardware acceleration when creating a GPU device
    Added SDL_GetGPUDeviceProperties() to query information from a GPU device:
        SDL_PROP_GPU_DEVICE_NAME_STRING
        SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING
        SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING
        SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING
    Added SDL_GetPixelFormatFromGPUTextureFormat() and 
SDL_GetGPUTextureFormatFromPixelFormat()
    Added SDL_CreateGPURenderer() and SDL_GetGPURendererDevice() to create a 2D 
renderer for use with GPU rendering.
    Added SDL_CreateGPURenderState(), SDL_SetGPURenderStateFragmentUniforms(), 
SDL_SetGPURenderState(), and SDL_DestroyGPURenderState() to use fragment 
shaders with a GPU 2D renderer
    Added SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER to create a 2D texture 
from an existing GPU texture
    Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER to get the GPU texture from a 2D 
texture when using the GPU 2D renderer
    Added support for YUV textures and HDR colorspaces to the GPU 2D renderer
    Added support for textures with palettes, and SDL_GetTexturePalette() and 
SDL_SetTexturePalette() to interact with them
    Added SDL_RenderTexture9GridTiled() to do tiled instead of stretched 9-grid 
texture rendering
    Added SDL_GetDefaultTextureScaleMode() and SDL_SetDefaultTextureScaleMode() 
to set the texture scale mode for new textures
    Added SDL_GetRenderTextureAddressMode() and 
SDL_SetRenderTextureAddressMode() to change the texture addressing mode
    Added SDL_TEXTURE_ADDRESS_WRAP to allow wrapping of textures if the 
renderer has SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN set
    The default YUV colorspace is BT.601 limited range, for compatibility with 
SDL2
    Added SDL_SCALEMODE_PIXELART as an improved scaling algorithm for pixel art 
without introducing blurring
    Added SDL_FLIP_HORIZONTAL_AND_VERTICAL to flip a surface both horizontally 
and vertically
    Added SDL_LoadPNG(), SDL_LoadPNG_IO(), SDL_SavePNG(), and SDL_SavePNG_IO() 
to load and save PNG images
    Added SDL_LoadSurface() and SDL_LoadSurface_IO() to detect BMP and PNG 
formats and load them as surfaces
    Added SDL_PROP_SURFACE_ROTATION_FLOAT to indicate the rotation needed to 
display camera images upright
    Added SDL_RotateSurface() to create a rotated copy of a surface
    SDL_EVENT_WINDOW_EXPOSED now sets data1 to true if it is sent during live 
resizing
    Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, which is sent when the 
usable desktop bounds change
    Added SDL_EVENT_SCREEN_KEYBOARD_SHOWN, which is sent when the on-screen 
keyboard has been shown
    Added SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, which is sent when the on-screen 
keyboard has been hidden
    Added pinch gesture events: SDL_EVENT_PINCH_BEGIN, SDL_EVENT_PINCH_UPDATE, 
SDL_EVENT_PINCH_END
    SDL_EVENT_AUDIO_DEVICE_ADDED will be sent during initialization for each 
audio device
    SDL_GetCameraPermissionState() returns SDL_CameraPermissionState instead of 
int
    Added SDL_PutAudioStreamDataNoCopy() to do more efficient audio stream 
processing in some cases
    Added SDL_PutAudioStreamPlanarData() to add planar audio data instead of 
interleaved data to an audio stream
    Added SDL_HINT_AUDIO_DEVICE_RAW_STREAM to signal that the OS shouldn't do 
further audio processing, useful for applications that handle noise canceling, 
etc.
    Added SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN to allow streams that 
persist beyond the audio subsystem lifetime.
    Added enhanced support for 8BitDo controllers
    Added enhanced support for FlyDigi controllers
    Added enhanced support for Hand Held Legend SInput controllers
    Added support for wired Nintendo Switch 2 controllers when built with libusb
    Added SDL_hid_get_properties() to associate SDL properties with HID devices
    Added SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER to query the libusb 
handle from an SDL_hid_device, if it's been opened with libusb
    Added SDL_SetRelativeMouseTransform() to add custom mouse input 
transformation
    Added SDL_GetPenDeviceType() to determine whether a pen is on the screen or 
on a separate touchpad
    SDL_HINT_MAIN_CALLBACK_RATE may be set to a floating point callback rate
    Added SDL_GetEventDescription() to get an English description of an event, 
suitable for logging
    Added SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER to allow custom freeing of 
the memory used by SDL_IOFromMem() and SDL_IOFromConstMem()
    Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING to set the working 
directory for new processes
    Added verbose log output when the DEBUG_INVOCATION environment variable is 
set to "1"
    Added SDL_AddAtomicU32()
    Added SDL_GetSystemPageSize() to get the system page size
    Added SDL_ALIGNED() to signal that data should have a specific alignment

Windows:

    Added SDL_HINT_RENDER_DIRECT3D11_WARP to enable D3D11 software rasterization
    Using SDL_InsertGPUDebugLabel(), SDL_PushGPUDebugGroup(), and 
SDL_PopGPUDebugGroup() requires WinPixEventRuntime.dll to be in your PATH or in 
the same directory as your executable
    Added SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER so you can query the 
HMONITOR associated with a display
    SDL_HINT_AUDIO_DEVICE_STREAM_ROLE is used by the WASAPI audio driver to set 
the audio stream category
    Added SDL_HINT_AUDIO_DEVICE_RAW_STREAM to signal whether the OS audio 
driver should do additional signal processing
    Added SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS to allow disabling some 
system hotkeys when in raw input mode
    SDL_HINT_WINDOWS_GAMEINPUT is disabled by default

macOS:

    Added SDL_HINT_MAC_PRESS_AND_HOLD to control whether holding down a key 
will repeat the pressed key or open the accents menu

Linux:

    Added atomic support for KMSDRM
    Added SDL_HINT_KMSDRM_ATOMIC to control whether KMSDRM will use atomic 
functionality
    Added SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER so you can query the 
wl_output associated with a display

Emscripten:

    Added SDL_WINDOW_FILL_DOCUMENT to indicate that windows expand to fill the 
whole browser window
    Added SDL_SetWindowFillDocument() to change whether windows expand to fill 
the whole browser window
    Added SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING to allow setting 
the SDL canvas ID, and SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING to query it 
on existing windows
    Added SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING to specify 
where keyboard input is bound, and 
SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING to query it on existing 
windows

iOS:

    SDL now supports window scenes, fixing the warning "CLIENT OF UIKIT 
REQUIRES UPDATE"
    Added SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER to specify the window 
scene for a window

visionOS:

    The default refresh rate has been increased to 90Hz
    SDL_SetWindowSize() changes the size of the window on Vision Pro headsets

PlayStation 2:

    Added the following hints to control the display parameters: 
SDL_HINT_PS2_GS_WIDTH, SDL_HINT_PS2_GS_HEIGHT, SDL_HINT_PS2_GS_PROGRESSIVE, 
SDL_HINT_PS2_GS_MODE

Signed-off-by: Markus Volk <[email protected]>
---
 .../libsdl3/{libsdl3_3.2.30.bb => libsdl3_3.4.0.bb}           | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)
 rename meta-oe/recipes-graphics/libsdl3/{libsdl3_3.2.30.bb => 
libsdl3_3.4.0.bb} (96%)

diff --git a/meta-oe/recipes-graphics/libsdl3/libsdl3_3.2.30.bb 
b/meta-oe/recipes-graphics/libsdl3/libsdl3_3.4.0.bb
similarity index 96%
rename from meta-oe/recipes-graphics/libsdl3/libsdl3_3.2.30.bb
rename to meta-oe/recipes-graphics/libsdl3/libsdl3_3.4.0.bb
index bb111050e1..8978fc4f2e 100644
--- a/meta-oe/recipes-graphics/libsdl3/libsdl3_3.2.30.bb
+++ b/meta-oe/recipes-graphics/libsdl3/libsdl3_3.4.0.bb
@@ -19,7 +19,7 @@ SRC_URI = "http://www.libsdl.org/release/SDL3-${PV}.tar.gz";
 
 S = "${UNPACKDIR}/SDL3-${PV}"
 
-SRC_URI[sha256sum] = 
"4c3b09330d866dc52eb65b66259a6684ad387252ca8c57901b3a2b534eb42e3d"
+SRC_URI[sha256sum] = 
"082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8"
 
 inherit cmake lib_package binconfig-disabled pkgconfig upstream-version-is-even
 
@@ -33,10 +33,8 @@ EXTRA_OECMAKE = " \
        -DSDL_PTHREADS=ON \
        -DSDL_RPATH=OFF \
        -DSDL_SNDIO=OFF \
-       -DSDL_X11_XCURSOR=OFF \
        -DSDL_X11_XDBE=OFF \
        -DSDL_X11_XFIXES=OFF \
-       -DSDL_X11_XINPUT=OFF \
        -DSDL_X11_XSCRNSAVER=OFF \
        -DSDL_X11_XSHAPE=OFF \
 "
-- 
2.52.0

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