Speaking of types ... Anyone else agree that m44d and m33d would be welcome attribute types? (v2d and v3d couldn't hurt either.) Floats have too little precision for camera transforms in larger-scale scenes, not to mention that many 3D apps use doubles universally for transforms, and there's already a double scalar attribute anyway. One can work around it with strings, or a series of scalars, but it would be great if down the road double were directly available.
-Jonathan _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/openexr-devel