Anders Egleus wrote:
I'm using openExr in a plugin for Maya and I'm wondering if there's a
way to "bake" the exr libraries into my plugin dll (or mll as it
happens to be called in this case) so I don't have to distribute the
openExr dll files to every user.

You can do it but you'll have to build all of the EXR libs statically, then link against the static .lib files. This can be tricky to get right though.

Fortunately the only OpenEXR plugin I've written works with a standalone app I've written so I just bundle the EXR DLLs with it.

--
Paul Miller | p...@fxtech.com | www.fxtech.com | Got Tivo?



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