Hi Sam,

We're very close to entering a (private) alpha stage.
At this point, the API is pretty solid, and we are starting to look
for a wider exposure to flush out any issues with the code base.
We've been talking to various third parties regarding their timeframes
and are optimistic about commitments.

Following on, we'll be making the code public on github for the beta phase.

I'm still working on a stake in the ground for the official release
date and I hope to post some more details around that soon.

Thanks

Piotr


________________________________________
From: openexr-devel-bounces+pstanczyk=ilm....@nongnu.org 
[openexr-devel-bounces+pstanczyk=ilm....@nongnu.org] on behalf of 
s...@hodge.net.au [s...@hodge.net.au]
Sent: 27 February 2012 14:59
To: openexr-devel@nongnu.org
Subject: [Openexr-devel] Deep Compositing OpenEXR 2.0?

Hello OpenEXR Developers,

I was wondering if there is any further development with the promised
OpenEXR 2.0 for deep opacity raster data for deep compositing.

While working on Avatar I used the system setup at Weta and can see
the benefits of such a system.

Do you have any idea of the sort of IO load that a full frame semi
transparent volume would put on a system? I imagine that it would be
fairly comparable to a deep shadow map of the same resolution.

I would be more than happy to help with some testing.

I am able to compile and render out of Mantra and 3delight and
composite in Nuke on CentOS.

Sam

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