Hi Sam, We're very close to entering a (private) alpha stage. At this point, the API is pretty solid, and we are starting to look for a wider exposure to flush out any issues with the code base. We've been talking to various third parties regarding their timeframes and are optimistic about commitments.
Following on, we'll be making the code public on github for the beta phase. I'm still working on a stake in the ground for the official release date and I hope to post some more details around that soon. Thanks Piotr ________________________________________ From: openexr-devel-bounces+pstanczyk=ilm....@nongnu.org [openexr-devel-bounces+pstanczyk=ilm....@nongnu.org] on behalf of s...@hodge.net.au [s...@hodge.net.au] Sent: 27 February 2012 14:59 To: openexr-devel@nongnu.org Subject: [Openexr-devel] Deep Compositing OpenEXR 2.0? Hello OpenEXR Developers, I was wondering if there is any further development with the promised OpenEXR 2.0 for deep opacity raster data for deep compositing. While working on Avatar I used the system setup at Weta and can see the benefits of such a system. Do you have any idea of the sort of IO load that a full frame semi transparent volume would put on a system? I imagine that it would be fairly comparable to a deep shadow map of the same resolution. I would be more than happy to help with some testing. I am able to compile and render out of Mantra and 3delight and composite in Nuke on CentOS. Sam _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel