Hi all, There's a project in Blender to get (at last ;) good stereo support integrated for the render/composite/display pipeline.
Obviously we'll try to align well to the proposed OpenEXR spec of it. http://www.openexr.com/MultiViewOpenEXR.pdf My question is why the authors proposed to insert the view 'layers' on the lowest level in the structure. Was this for compatibility, or other reasons? In Blender internally, we use a list of "render layers" with a list of "passes" which each have the channel buffers. The paper proposes to then add views as follows: render_result -> layers -> passes -> views -> channels An other way would be to move views to the top level: render_result -> views -> layers -> passes -> channels It probably doesn't matter much (exr file read can map to how we store it internally), but I'd be very interested to hear if there's people here who did a stereo migration for their pipelines and can share some experience. Thanks, -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel