Hi there,
I also in the process of writing an OpenEXR loader for Gimp/GEGL. In the
current development version there is already a simple one, but comming
from the CGI corner working with EXR files as textures as well as an
advanced output format, for me things like layers, handling how alpha
channels get loaded in, special channels (e.g. Z-depth), compression on
save etc. are ihmo essential to be supported. This also means some
option dialogs on load/save.
The GIMP community plans, that all GIMP stuff, i.e. filters, loaders and
so on should completely be migrated to GEGL. Unfortunately, in the
current version GEGL does not support multi-Layer file loaders, so for
now this would have to be done the "old-school" way in form of a gimp
plug-in. Maybe its possible to create an abstraction that makes it
possible to be used without much changes once GEGL supports multi-layer
loaders.
And yes, it is possible to use C++. There are some opensource Gimp
Plugins writen in C++:
http://www.gimpusers.com/forums/gimp-developer/12839-c-gimp-plug-in.
As I am not a student anymore so unfortunately my "time-resources" are
limited. I did not get further than planning work yet (and fixing some
of the existing loaders code). So maybe we can work together. Is this
already accepted as a GOSC project?
You should also subscribe to the Gimp and GEGL developer mailing lists,
and a good possibility to directly get in touch with the developers is
the IRC channel(s).
cheers
Felix
Am 10.04.2013 18:55, schrieb Sashi Kumar:
Yes, GIMP can now support HDR since Goat Invasion
(http://lwn.net/Articles/492909/) GIMP now depend on Generic Graphics
Library (GEGL).
I will start working on the plug-in and I guess you guys will help me! :)
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