Are you sure there's anything in the file's RenderLayer.UV channels besides
zeroes? The file reads fine in exrdisplay: no errors detected during
decompression (meaning the pixel data decompress to the expected size), and all
the other channels contain what looks like a reasonable image. exrdisplay says
that the channels in the UV layer contain only zeros (not random data as you'd
expect if the file didn't decompress properly).
As far as the IlmImf library is concerned, the UV layer is no different from
all the other layers; I'm not sure what kind of bug would affect only the UV
layer, but not any others?
Have you tried saving the file out with a different compression scheme, or with
no compression at all?
On 03/03/2014 11:58 AM, Gonzalo Garramuno wrote:
Title says it all. I have a pre-2.1 file, which now in 2.1 reading of UV
layers is broken.
Here's the file in question:
http://www.datafilehost.com/d/1ab13bf3
The layer in question is RenderLayer.UV. It shows up as black and sometimes
also as random lines like memory trashing. In reality it should show a mostly
blue figure.
The file can be seen with mrViewer or with NUKE8, which I also tried and shows
the same problem.
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