On Apr 17, 2014, at 9:41 AM, Gonzalo Garramuno wrote: > I played with the farPlane but nothing changed. I uploaded the deep exr > image to: > > http://www.datafilehost.com/d/c18914c3 > > Let me know if you can see the deep data with a tree shape or if the file is > broken.
Looks like this file does indeed have a solid cube of samples. Each pixel is sampled the same 20 steps with evenly spaced 5 unit increments. Seems like this renderer is behaving like it might for a volumetric fluid render. When rendering regular geometry, you expect a renderer to only create a sample when a ray actually hits something, so you will only have samples where there's geometry and they will not all be at the same Z depth. I notice the file also has ZBack values, so there's another volumetric clue. Geometry samples should just have a Z position and no thickness. Brendan _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel