Just so that I follow, you're generating a multi-channel single file exr for these and have no reliable way to checkpoint your renders?
On 25 February 2015 at 16:27, Larry Gritz <l...@larrygritz.com> wrote: > Well, if a render job gets killed, we end up with a partial file. We can > then "resume" by starting a new render which takes an inventory of which > tiles ended up in the partially-written file, and only rendering the > buckets that didn't make it the first time. > > The problem is that we may be rendering several (and sometimes very, very, > way too many) outputs, i.e., lots of AOVs. So some output images may be > black in certain tiles where other images are not black in the same tile. > And so at the time when the render is killed, those highly compressed empty > tiles in one output image may not have been flushed, whereas they were in > other output images. The icky situation this leads to is that we have a set > of output files that don't seem to agree on which set of tiles have been > rendered and which have not. If we could ensure that all of the outputs > flushed after we send a bucket (as the "full" tiles already seem to, but > the "empty" tiles do not), it would make things a lot easier for us. > > -- lg > > > On Feb 25, 2015, at 4:18 PM, Piotr Stanczyk <piotr.stanc...@gmail.com> > wrote: > > Hmm - interesting. > > How exactly are you observing your current behaviour? > > On 25 February 2015 at 16:12, Larry Gritz <l...@larrygritz.com> wrote: > >> When writing tiled OpenEXR files, we've noticed that if we use zip >> compression, the zip data is not fully "flushed" when each tile is sent >> (particularly noticeable with small post-zipped tiles, such as empty >> buckets in a render). With no compression, it seems, the tiles really do >> write to the file as we send them. >> >> I would be eager to hear any advice to how to ensure a full flush of the >> zip stream upon each tile. A call I've overlooked would be ideal, but I'd >> also be interested in suggestions for where to patch the IlmImf source code >> (or, alternately, any arguments for why it would not be wise to do so). >> >> -- lg >> >> -- >> Larry Gritz >> l...@larrygritz.com >> >> >> >> >> _______________________________________________ >> Openexr-devel mailing list >> Openexr-devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/openexr-devel >> > > > -- > Larry Gritz > l...@larrygritz.com > > > >
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