I don't think it would hurt.  Everyone is mostly on 2.2 now.

The only places I could see possible issues are places which are always
really far behind and do not follow VFXPlatform, ie Adobe and any DI
products such as Blackmagic Resolve, Scratch, Baselight where they care
less about fitting into the pipeline.

Though Adobe now includes Brent's ProEXR plugin so everything might be just
fine.  They were still on EXR 1.0 up until a year ago.

On Thu, Aug 10, 2017 at 12:49 PM, Larry Gritz <l...@larrygritz.com> wrote:

> Do you think it's likely that any app that is farther behind is also
> locked off on particular versions of external libraries like OpenEXR, so
> would not be hurt by future releases of those libraries requiring C++11?
>
>
> On Aug 10, 2017, at 12:41 PM, Deke Kincaid <dekekinc...@gmail.com> wrote:
>
> Nuke 11, Maya 2017 and Houdini 16 or 16.5? (I forget which) are now C++11
> I believe.  I think a few applications are still a bit behind (rv, Mari,
> Katana) but there are plans for that to be rectified in the near-ish future.
>
> On Thu, Aug 10, 2017 at 11:52 AM, Piotr Stanczyk <piotr.stanc...@gmail.com
> > wrote:
>
>> Sounds like a sensible plan to me.
>>
>> Anyone from ILM care to comment on this? Can you foresee any internal
>> build issues?
>>
>> Piotr
>>
>> On Thu, Aug 10, 2017 at 11:40 AM Larry Gritz <l...@larrygritz.com> wrote:
>>
>>> Any vendors that have bought into VFX Platform (Autodesk, Foundry, SESI)
>>> should in theory have been on C++11 since last year (and should be on board
>>> for C++14 for any products coming in 2018).
>>>
>>> We're only talking about moving forward, so a stray downstream product
>>> stuck on C++03 can keep using OpenEXR <= 2.2.
>>>
>>> I'll give it a couple days to see if there are objections before I do
>>> any of the actual work. But it will be cleaner and easier if we can just
>>> assume C++11 as a minimum.
>>>
>>> -- lg
>>>
>>>
>>> On Aug 10, 2017, at 11:12 AM, Piotr Stanczyk <piotr.stanc...@gmail.com>
>>> wrote:
>>>
>>> Are there any vendors for whom this would cause an issue? Else, I would
>>> vote for moving things forward
>>>
>>>
>>> On 10 August 2017 at 10:18, Larry Gritz <l...@larrygritz.com> wrote:
>>>
>>>> Ugh, so it's worse than I thought.
>>>>
>>>> I suppose I'm willing to fix and submit a patch to address this.
>>>>
>>>> Do I need to put in the proper macros to make it compile on everything
>>>> from C++03 through 17? Does anybody want to argue for continuing to
>>>> maintain C++03 compatibility for future OpenEXR releases, or is it finally
>>>> time (six years after the C++ standard and 2+ years after VFXPlatform) to
>>>> raise the floor to C++11?
>>>>
>>>> -- lg
>>>>
>>>>
>>>> On Aug 9, 2017, at 11:38 PM, Werner Benger <wer...@cct.lsu.edu> wrote:
>>>>
>>>> It should be noted that dynamic expressions are actually forbidden in
>>>> C++17, so OpenEXR does no longer compile with GCC 7.1 when std C++17 is
>>>> enabled. The highest C++ version that can be used to compile it is C++14,
>>>> where it's still just a warning, while in C++17 it's an error. It would be
>>>> good to have OpenEXR at least compilable in C++17.  Major C++ libraries
>>>> such as QT are using C++11 nowadays, so it seems pretty safe to go beyond
>>>> C++03 for modern applications, a lot of things are indeed much easier.
>>>>
>>>>     Werner
>>>>
>>>>
>>>> On 10.08.2017 00:20, Larry Gritz wrote:
>>>>
>>>> In a test compile with gcc 7, I get lots of errors of the following ilk:
>>>>
>>>> /home/travis/build/lgritz/openexr/IlmBase/Imath/ImathVec.h:228:34:
>>>> warning: dynamic exception specifications are deprecated in C++11
>>>> [-Wdeprecated]
>>>>      const Vec2 & normalizeExc () throw (IEX_NAMESPACE::MathExc);
>>>>                                   ^~~~~
>>>>
>>>> I can disable this particular warning, of course, but it's worth noting
>>>> that the OpenEXR code base is not C++11 compliant. But in addition to using
>>>> some C++03 idioms that are deprecated in C++11, perhaps more importantly,
>>>> the code is not taking advantage of new features such as move semantics,
>>>> constexpr, nothrow, and others. For the Imath classes especially, using
>>>> some of these may actually confer a performance benefit.
>>>>
>>>> I feel kind of bad pointing this out while not really having the time
>>>> at the moment to code up and submit an actual patch myself, but I thought
>>>> I'd at least open the topic and see where the community stands on the issue
>>>> of how and when to upgrade to C++11 and if it's important for modern
>>>> OpenEXR to continue to support C++03. For point of reference, the VFX
>>>> Reference Platform [http://www.vfxplatform.com/] dictated C++11 for
>>>> 2016 and 2017, and will be C++14 for 2018.
>>>>
>>>> -- lg
>>>>
>>>> --
>>>> Larry Gritz
>>>> l...@larrygritz.com
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Openexr-devel mailing list
>>>> Openexr-devel@nongnu.org
>>>> https://lists.nongnu.org/mailman/listinfo/openexr-devel
>>>>
>>>>
>>>> --
>>>> ____________________________________________________________
>>>> _______________
>>>> Dr. Werner Benger                Visualization Research
>>>> Center for Computation & Technology at Louisiana State University
>>>> (CCT/LSU)
>>>> 2019  Digital Media Center, Baton Rouge, Louisiana 70803
>>>> Tel.: +1 225 578 4809 <(225)%20578-4809>                        Fax.: +1
>>>> 225 578-5362 <(225)%20578-5362>
>>>>
>>>>
>>>> _______________________________________________
>>>> Openexr-devel mailing list
>>>> Openexr-devel@nongnu.org
>>>> https://lists.nongnu.org/mailman/listinfo/openexr-devel
>>>>
>>>>
>>>> --
>>>> Larry Gritz
>>>> l...@larrygritz.com
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> Openexr-devel@nongnu.org
>>>> https://lists.nongnu.org/mailman/listinfo/openexr-devel
>>>>
>>>>
>>>
>>> --
>>> Larry Gritz
>>> l...@larrygritz.com
>>>
>>>
>>>
>>>
>>>
>> _______________________________________________
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>>
>>
> _______________________________________________
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> https://lists.nongnu.org/mailman/listinfo/openexr-devel
>
>
> --
> Larry Gritz
> l...@larrygritz.com
>
>
>
>
>
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