Hi,

I also tried do something like this. I was able to work around the NPE by adding a dummy com.sun.javafx.text.PrismTextLayout to the project.

I also tried to run the vanishing circles demo but that one fails with an effect problem.

Tom

On 22.05.13 13:15, Tobias Bley wrote:
Unfortunately because of the missing PrismFontLoader and the empty 
DummyFontLoader actually you can't use JFX controls like Label or Button 
because of an NullPointerException.

Exception in thread "Thread-5" java.lang.RuntimeException: Exception in 
Application start method
        at 
com.sun.javafx.application.LauncherImpl.launchApplication1(LauncherImpl.java)
        at com.sun.javafx.application.LauncherImpl.access$000(LauncherImpl.java)
        at com.sun.javafx.application.LauncherImpl$1.run(LauncherImpl.java)
        at java.lang.Thread.run(Thread.java)
Caused by: java.lang.NullPointerException
        at com.sun.javafx.text.PrismTextLayout.setContent(PrismTextLayout.java)
        at javafx.scene.text.Text.getTextLayout(Text.java)
        at javafx.scene.text.Text.needsFullTextLayout(Text.java)
        at javafx.scene.text.Text.access$400(Text.java)
        at javafx.scene.text.Text$7.invalidated(Text.java)
        at 
javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java)
        at 
javafx.beans.property.ObjectPropertyBase.bind(ObjectPropertyBase.java)
        at javafx.css.StyleableObjectProperty.bind(StyleableObjectProperty.java)
        at 
com.sun.javafx.scene.control.skin.LabeledText.<init>(LabeledText.java)
        at 
com.sun.javafx.scene.control.skin.LabeledSkinBase.<init>(LabeledSkinBase.java)
        at com.sun.javafx.scene.control.skin.LabelSkin.<init>(LabelSkin.java)
        at javafx.scene.control.Label.createDefaultSkin(Label.java)
        at javafx.scene.control.Control.impl_processCSS(Control.java)
        at javafx.scene.Parent.impl_processCSS(Parent.java)
        at javafx.scene.Node.processCSS(Node.java)
        at javafx.scene.Scene.doCSSPass(Scene.java)
        at javafx.scene.Scene.preferredSize(Scene.java)
        at javafx.scene.Scene.impl_preferredSize(Scene.java)



Am 20.05.2013 um 19:04 schrieb Niklas Therning <nik...@therning.org>:

Source code and build instructions for the BrickBreaker JavaFX sample on
iOS/RoboVM is now available online [1]. The static libs included in that
download have been compiled from my fork [2] of Danno Ferrin's JDK7
backport of openjfx [3]. For build instructions please see [4].

[1]
http://blog.robovm.org/2013/05/brickbreaker-javafx-sample-on-ios-robovm-source-code-released.html
[2] https://bitbucket.org/ntherning/jfx78
[3] https://bitbucket.org/narya/jfx78
[4] https://gist.github.com/ntherning/5613607

/Niklas


On Tue, May 14, 2013 at 9:30 AM, Niklas Therning <nik...@therning.org>wrote:

Hi,

I'll clean up the code and post it somewhere later this week. We're not
using OpenJDK's class libraries. It's Android's.


On Mon, May 13, 2013 at 6:38 PM, <steve.x.northo...@oracle.com> wrote:

Niklas!!!

This is very cool.  Please make your work available as soon as possible
so others can try it out.  I have played a bit with RoboVM and looked into
what would be required to port JavaFX to it but did not get the time to do
a deep dive.  Are you using the OpenJDK for the class libraries?

Steve


On 13/05/2013 5:32 AM, Niklas Therning wrote:

Hi,

I've managed to get OpenJFX running on iOS using RoboVM. Please see the
RoboVM blog [1] for a quick video of it.

I'd like to say thank you for writing such great code! BrickBreaker
almost
worked out of the box! I had to remove/stub out font related stuff of
course and PlatformLogger had to be copied from OpenJDK. Also had to fix
a
tiny bug in the native glass code [2] and an NPE in
PlatformUtil.getRTDir()
when PlatformUtil.class isn't available in any jar file [3].

Do you have an ETA on the open-sourcing of the font related code? It
would
be a fun challenge to get most of the controls or even the Ensemble
sample
to work but fonts are essential of course.

[1] http://blog.robovm.org/2013/**05/javafx-openjfx-on-ios-**
using-robovm.html<http://blog.robovm.org/2013/05/javafx-openjfx-on-ios-using-robovm.html>
[2] 
https://javafx-jira.kenai.com/**browse/RT-30327<https://javafx-jira.kenai.com/browse/RT-30327>
[3] 
https://javafx-jira.kenai.com/**browse/RT-30329<https://javafx-jira.kenai.com/browse/RT-30329>

Regards,
Niklas Therning






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