On May 28, 2013, at 9:43 PM, Daniel Zwolenski <[email protected]> wrote:

>> Lets use performance to mean fps, and choppiness to mean inconsistent 
>> framerate. I think being consistent will help keep track of which issues are 
>> affecting which manifestation of "visual crappiness" :-)
> 
> I agree with having clear terminology. On that fromt performance to me (and 
> to many from the looks of thread) is more wholistic than fps. It's 'how the 
> system performs'. 
> 
> I have no idea whether the problems I'm seeing are framerate related or what 
> - that's plumbing knowledge I dont have. I can't classify it any further than 
> a general term - 'performance problems', 'rendering problems' or 'visual 
> problems' - whatever term you want but we need some grouping of these.
> 
> Things like 'fps', 'inconsistent framerate' are the causes, not the symptoms.

Actually I would disagree with that, these are the symptoms not the problems. 
The problems will be things like overly-long held synchronization that causes a 
frame to be skipped or a bad system timer that calls us at inconsistent times 
or excessive text measurement leading to long layout times etc. The 
manifestations of these individual issues would be poor fps (throughput) or 
inconsistent fps (which in some cases may be because a single frame is doing 
way more work than needed -- perhaps a bug in the application or the control).

> We're reporting the symptoms to you so you can determine the causes. So these 
> will be along the lines of 'the animation is jittery', 'the fonts are 
> blurry', 'when I scroll a big image there is lag'. 

Blurry fonts wouldn't be a performance issue according to any definition, but 
rather a quality issue.

> I'd vote we either not use 'performance', or use it to mean a general 
> wholistic measure of how the system performs from the users perspective. I'd 
> definitely vote we don't use it to mean any one specific metric like fps as I 
> don't think that's how the vast majority are going to read it. 

I guess I've used fps & performance synonymously forever. Performance to me is 
"how fast is the thing". If I can consistently measure the work being done as 
being under 16ms then I've got good performance. Even if it stutters (that 
would be a different problem -- smoothness). Android uses the term "Jank" for 
Jitter / Stutter / choppiness. I don't like the term myself but it seems fairly 
common to separate out performance from jitter.

Richard

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