Sounds like a plan.
I'll retarget RT-31133 ("validate") to Van Ness in case it would be required later. I will change the layout processing so that it uses flags instead of dirty root lists. That way, getRoot().layout() will trigger a complete layout pass or both Scenes and SubScenes.

Means the only API change that we need is "applyCSS", which is covered by RT-21206.

Regards,
-Martin


On 07/12/2013 06:33 PM, Richard Bair wrote:
I'm thinking applyCSS would just call impl_processCSS(true) and then we should 
work towards removing impl_processCSS(boolean) if possible, so that we're all 
just using applyCSS() all the time (once impl_processCSS(boolean) can be 
removed and all bugs sorted out, then we could just move impl_processCSS() guts 
into applyCSS, methinks).

Its OK with me if we make the transition over time.

Richard

On Jul 12, 2013, at 9:19 AM, David Grieve <david.gri...@oracle.com> wrote:

There is Node#impl_processCSS() that is the normal css processing path (Scene#doCSSPass 
-> Node#processCSS -> Node#impl_processCSS() -> 
CssStyleHelper#transitionToState) .

impl_processCSS(boolean) was left in because it is a way of forcing the reapply in cases 
where CSS was needed to be processed before the next pulse but has become the panacea for 
covering up errors, i.e. "this doesn't display right, try 
impl_processCSS(true)."

On Jul 12, 2013, at 12:06 PM, Richard Bair <richard.b...@oracle.com> wrote:

My thought was that applyCSS could for now just call impl_processCSS(true) -- so it is "Thor's 
Hammer" and will just hammer everything to be updated. Not necessarily fast. Then in 
subsequent releases we could maybe tune it up. Do we *need* the boolean? I know it is sometimes 
false (TreeView, TableView, etc) and other times true. But is the "true" usage really 
needed or was it just to cover up errors we were seeing? I remember having done this but don't 
remember if it was truly needed or not?

Richard

On Jul 12, 2013, at 9:03 AM, David Grieve <david.gri...@oracle.com> wrote:

I hesitate to mention Node#impl_processCSS(boolean) which is very very close to 
your notion of applyCss(); impl_processCSS(boolean) is a thorn in my side, but 
is used in certain places in controls code to ensure CSS is applied before 
layout in order to ascertain a node's dimensions.  What it does is walk up the 
tree to find the closest parent who's cssFlag is other than clean and then 
calls processCSS from that node on down. The flag says whether to simply update 
css or to reapply css (reapply involves figuring out what styles apply to a 
node).

impl_processCSS is also used by SceneBuilder. They created 
https://javafx-jira.kenai.com/browse/RT-21206 asking to make 
impl_processCSS(boolean) public.

It should also be mentioned that pseudo-class state matters, including the 
state of the parents, so depending on when you call applyStyle(), you might get 
different results. The applyStyle() method can't really ignore pseudo-class 
state since things like orientation (horizontal/vertical) are kind of important.

On Jul 12, 2013, at 11:32 AM, Richard Bair <richard.b...@oracle.com> wrote:

Is there any reason why I might want to measure a node independent of the 
layout of its parent? If I have a Button in a StackPane, is there a time I 
might want to measure the Button independent of the StackPane? I suppose so, if 
for example I wanted to get snapshots of it at its min size, max size, and pref 
size, regardless of what the layout container might do with the button. That 
seems reasonable.
Yes, maybe. But that would require a completely different API.
In what way? Just having applyCSS exposed allows me to do this?

The concept of layout roots is not documented well in the API ( we use the term 
in few place, but never define it) and people would have to know how to 
identify the layout root and also know that they need to start from the layout 
root. Also, there's no way to check which Node is the layout root, although you 
can identify it using managedProperty(), it's parent and/or sub scene.
Hmmm. OK, so today suppose I have a scene graph with a root node and someplace 
down in the hierarchy is an unmanaged node. If I call layout() on the root 
node, then it will layout everything except for the unmanaged node. If i wanted 
to get a list of all the dirty layout roots, well, there is no public API to do 
so.

After your change, the semantics of layout would be the same -- calling layout 
on the root node isn't going to cause the unmanaged node to be laid out. So for 
what Steve and I are proposing to make sense (just expose applyCSS), we also 
have to expose either another method (layoutEverythingForTheLove) that will 
force everything in the tree to be laid out, or we have to have another method 
(getLayoutRoots) which will accumulate the layout roots so that you can then 
call layout() on them all manually.
Actually, calling layout() on scene root will layout everything in the root 
after my changes (as the flags must always be set up to the root, so we can 
find the way to all dirty layout roots), currently this doesn't work as the 
scene root doesn't know whether there are other dirty layout roots in the 
scene. So if you have (Sub)Scene, you can just call getRoot().layout() and 
everything should be laid-out correctly (if you also called CSS before). But 
this would re-layout much more then is needed for some specific Node.
If that's the case then it seems like all you need is applyCSS. Because from 
any node you get getScene().getRoot().layout(), or in the worst case walk up to 
the root and then fire off the applyCSS / layout.

In this case, applyCSS becomes the essential API, and "validate" or whatever it 
would be called becomes the convenience API. In this case I would suggest adding the 
essential API and adding the convenience API subsequently when the pain is clearly felt 
and understood.

Richard

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