Yes, very good point, we struggled with the DEFAULT value too. It doesn't really convey the in between value of FAST and NICEST.

- Chien

On 7/23/2013 1:41 PM, Felix Bembrick wrote:
I am not sure I like the name of the value DEFAULT. To me "default" implies some kind of "typical" option for the particular platform which could conceivably be very different on each platform. For example, on my Windows super-computer with ultra fast GPU the "default" would logically be something like 16x whereas on my iPhone I would expect the default to be using only 2x. The comment for DEFAULT implies that it's really more of a BALANCED or MODERATE setting that would have the same characteristics on each platform.


On 24 July 2013 06:29, Chien Yang <chien.y...@oracle.com <mailto:chien.y...@oracle.com>> wrote:

    Hi all,

        We appreciate all the feedback you have contributed to this
    topic. After listening to the feedback and an internal discussion,
    we would like to propose a minor change to the API for supporting
    scene anti-aliasing. We intentionally choose not to expose the
    number of samples and techniques used in this release, but this
    doesn't preclude future addition when the time is right for more
    options. This change will be tracked by RT-31878
    (https://javafx-jira.kenai.com/browse/RT-31878):

    Anti-aliasing API Change Proposal:

    Constructors remove:
    public Scene(Parent root, double width, double height, boolean
    depthBuffer, boolean antiAliasing)
    public SubScene(Parent root, double width, double height, boolean
    depthBuffer, boolean antiAliasing)

    Constructor add:
    public Scene(Parent root, double width, double height, boolean
    depthBuffer, SceneAntiAliasing antiAliasing)
    public SubScene(Parent root, double width, double height, boolean
    depthBuffer, SceneAntiAliasing antiAliasing)

    Note:The antiAliasing argument will be used if the underlying
    graphics driver has anti-aliasing support.

    Where SceneAntiAliasing is an enum with the following entries at
    the moment:

    public enum SceneAntiAliasing {
        DISABLED, // disables anti-aliasing
        DEFAULT, // enables anti-aliasing using a default system
    setting available that balances speed and quality
        FASTEST, // enables anti-aliasing using minimum system setting
    available that results in better frame rate
        NICEST // enables anti-aliasing using maximum system setting
    available that results in best visual quality
    }

    Thanks,
    - Chien



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