Hi Richard and Niklas,

here are the results of pulseLogger for a simple click of a ToggleButton in a 
StackPane:

PULSE: 3 [12259ms:306ms]
T1 (1 +27ms): CSS Pass
T1 (28 +0ms): Layout Pass
T1 (28 +0ms): Waiting for previous rendering
T1 (29 +0ms): Copy state to render graph
T7 (56 +1ms): Dirty Opts Computed
T7 (60 +241ms): Painted
Counters:
        Nodes rendered: 3
        Nodes visited during render: 3


So how can we interpret these results?

Best,
Tobi


Am 24.07.2013 um 21:06 schrieb Niklas Therning <[email protected]>:

> Please try running with perfLogger and also Instruments. As I've pointed out 
> before RoboVM is in early stages of development. It doesn't do release builds 
> yet. Virtually nothing has been done yet to optimize things for speed. So my 
> guess is that you will find that a lot of time is spent in RoboVM code. Also, 
> AFAIU the Oracle guys have run this on iOS internally and have seen decent 
> performance (can someone confirm?). That would also suggest that RoboVM is 
> the problem at the moment.
> 
> /Niklas
> 
> 
> On Wed, Jul 24, 2013 at 5:13 PM, Richard Bair <[email protected]> wrote:
> Unfortunately, I'm one of those stuck waiting for the apple developer portal 
> to come back online in order to renew my apple developer subscription, so I 
> can't actually try this out myself.
> 
> Have you tried running with the perfLogger (I included instructions and how 
> to understand the output in another thread yesterday). If you can show the 
> output from the perf logger that would at least give some guidance as to 
> where the time is being spent.
> 
> Richard
> 
> On Jul 24, 2013, at 5:16 AM, Tobias Bley <[email protected]> wrote:
> 
> > Hi,
> >
> > i would like to start a discussion about the performance of JavaFX8 on iOS 
> > (via RoboVM). If you make a little app with just one toggle button and run 
> > it on iPhone4 (not simulator), the JavaFX rendering is very slow. So the 
> > button press is painted with a really noticeable delay. I don’t understand 
> > this behavior because I thought JavaFX rendering is very good and optimized 
> > using hardware accelerated OpenGL code???
> >
> > Best regards,
> > Tobi
> >
> 
> 

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