> I intend to agree with you that Node may be "too big" to use as the basis > for a 3D model's triangles and quads given that there can easily be millions > of them and that manipulating or interacting with them on an individual > basis is mostly unlikely. As you say, storing those models outside the > scenegraph seems to make sense...
I agree. We don't use Nodes as the basis for 3D model's mesh, we have a separate Mesh class which does this very efficiently (Mesh==Image, MeshView==ImageView). Richard