> I intend to agree with you that Node may be "too big" to use as the basis
> for a 3D model's triangles and quads given that there can easily be millions
> of them and that manipulating or interacting with them on an individual
> basis is mostly unlikely.  As you say, storing those models outside the
> scenegraph seems to make sense...

I agree. We don't use Nodes as the basis for 3D model's mesh, we have a 
separate Mesh class which does this very efficiently (Mesh==Image, 
MeshView==ImageView).

Richard

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