Hi John,

> Should it be noticeable? (hopefully yes!)

You should see the difference on shape with sloped edge if you platform supports MSAA.

>Is it just a matter of providing true to the second of the boolean parameters in the Scene constructor?

Yes this is correct, however this API is still evolving and it will likely be difference once it is finalized.

Please file a JIRA if it fails to work as you expected. We will need information of your system configuration (output from -Dprism.verbose), an attached screenshot and a test program.

Thanks,
- Chien

 On 9/10/2013 1:03 PM, John C. Turnbull wrote:
Hi Kevin,

I am using b106 on Windows but I see no difference between turning scene
antialiasing on or off whatsoever.

Should it be noticeable? (hopefully yes!)

Is it just a matter of providing true to the second of the boolean
parameters in the Scene constructor?

Thanks,

-jct

-----Original Message-----
From: Kevin Rushforth [mailto:kevin.rushfo...@oracle.com]
Sent: Tuesday, 10 September 2013 23:01
To: John C. Turnbull
Cc: openjfx-dev@openjdk.java.net
Subject: Re: 3D scene antialiasing

Yes, it should be working for both D3D (as of b105) and OpenGL (earlier than
that).

-- Kevin


John C. Turnbull wrote:
Could someone please let me know if support for 3D scene antialiasing
is supposed to be working in JDK8 b106?

If not, when is this feature expected to be implemented?

Thanks,

-jct


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