Hi All,

Need to revive this thread, to remind everyone that anti-aliasing API change is 
going in. And should be available in build b112.
See bug report for some further detail/discussion: 
https://javafx-jira.kenai.com/browse/RT-31878

Initially only available anti-aliasing modes are BALANCED and DISABLED, as per 
decision by Kevin and Richard.  FASTEST and NICEST should come later.

The new class SceneAntialiasing  should resembled below:

/**
 * The JavaFX {@code SceneAntialiasing} class specifies the level of
 * anti-aliasing desired. Scene anti-aliasing is primarily used when rendering
 * 3D primitives, which are otherwise rendered aliased.
 * <p>
 * Note: In order for {@code SceneAntialiasing} to have an affect, the 
underlying
 * system must support:
 * {@link javafx.application.ConditionalFeature#SCENE3D 
ConditionalFeature.SCENE3D}
 * and anti-aliasing.
 * </p>
 * @since JavaFX 8.0
 */
public final class SceneAntialiasing {
    /**
     * Disables anti-aliasing
     */
    public static final SceneAntialiasing DISABLED = new 
SceneAntialiasing("DISABLED");
    /**
     * Enables anti-aliasing optimizing for a balance of quality and performance
     */
    public static final SceneAntialiasing BALANCED = new 
SceneAntialiasing("BALANCED");
...
    private SceneAntialiasing(String value) { val = value; }
}

Note this is a potential breaking change, and the following constructors will 
change!

Constructors remove:
public Scene(Parent root, double width, double height, boolean depthBuffer, 
boolean antiAliasing)
public SubScene(Parent root, double width, double height, boolean depthBuffer, 
boolean antiAliasing)

Constructor add:
public Scene(Parent root, double width, double height, boolean depthBuffer, 
SceneAntiAliasing antiAliasing)
public SubScene(Parent root, double width, double height, boolean depthBuffer, 
SceneAntiAliasing antiAliasing)


-Thor
On Jul 24, 2013, at 2:37 PM, Chien Yang wrote:

> Thank you for the feedback! We decided to drop DEFAULT in favor of BALANCED. 
> So here is the revised SceneAntiAliasing enum entries:
> 
> public enum SceneAntiAliasing {
>    BALANCED, // enables anti-aliasing using optimal system setting available 
> that balances speed and quality
>    DISABLED, // disables anti-aliasing
>    FASTEST, // enables anti-aliasing using minimum system setting available 
> that results in better frame rate
>    NICEST // enables anti-aliasing using maximum system setting available 
> that results in best visual quality
> }
> 
> Thanks,
> - Chien
> 
> On 7/23/2013 1:29 PM, Chien Yang wrote:
>> Hi all,
>> 
>>    We appreciate all the feedback you have contributed to this topic. After 
>> listening to the feedback and an internal discussion, we would like to 
>> propose a minor change to the API for supporting scene anti-aliasing. We 
>> intentionally choose not to expose the number of samples and techniques used 
>> in this release, but this doesn't preclude future addition when the time is 
>> right for more options. This change will be tracked by RT-31878 
>> (https://javafx-jira.kenai.com/browse/RT-31878):
>> 
>> Anti-aliasing API Change Proposal:
>> 
>> Constructors remove:
>> public Scene(Parent root, double width, double height, boolean depthBuffer, 
>> boolean antiAliasing)
>> public SubScene(Parent root, double width, double height, boolean 
>> depthBuffer, boolean antiAliasing)
>> 
>> Constructor add:
>> public Scene(Parent root, double width, double height, boolean depthBuffer, 
>> SceneAntiAliasing antiAliasing)
>> public SubScene(Parent root, double width, double height, boolean 
>> depthBuffer, SceneAntiAliasing antiAliasing)
>> 
>> Note:The antiAliasing argument will be used if the underlying graphics 
>> driver has anti-aliasing support.
>> 
>> Where SceneAntiAliasing is an enum with the following entries at the moment:
>> 
>> public enum SceneAntiAliasing {
>>    DISABLED, // disables anti-aliasing
>>    DEFAULT, // enables anti-aliasing using a default system setting 
>> available that balances speed and quality
>>    FASTEST, // enables anti-aliasing using minimum system setting available 
>> that results in better frame rate
>>    NICEST // enables anti-aliasing using maximum system setting available 
>> that results in best visual quality
>> }
>> 
>> Thanks,
>> - Chien
> 

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