1. It doesn't appear to be related with that issue but than again, it might..
3. Thank you very much! I'll try out those settings to see how it looks. I'm not very familinar with the internals of how windows renders fonts but IMHO I would think that such poor results should be possible to avoid even with default settings. c) When you say 80, you mean 80px right? Even at 42px the results are quite poor. d) That's not the case, but I'll double check, just in case. e) That's not the case. To answer your question: no, it looks bad both in windows 7 and windows 8 (8.1). Before submitting the bug I think it's better for me to double check if it's not my computer's fault that the results are so poor because as I said I don't know much about the font rendering internals of windows, but as my computer has a 1900x1200 display (slightly superior than full hd) I would expect much better results using the system font (Segoe UI). Like I said even at 42px, using the system font, the results are very poor (you can attest to that by looking at the screenshots in my blog - pixelduke). Thanks again, regards, > 1. > Maybe https://javafx-jira.kenai.com/browse/RT-35402 > 2. > Sure. The above bug is in my TODO list as a matter of fact, > 3. Things to try: > a) Text#setFontSmoothingType(LCD) ? > b) -Dprism.text=t2k (in the command line) > c) if the font size is bigger than 80 JavaFX renders text using paths, > try font size < 80 (so that glyph images are used) > d) make sure the text node does not lay in a transparent cached parent, or > any other type node that is internally rendered using intermediate > transparent texture. See https://javafx-jira.kenai.com/browse/RT-31100 for > details. > e) if the node is cached (with or without background set), make sure the > node is not scaled up. > Question to you, does it look good on Windows 7 and bad on Windows 8 ? > Please, use the jira to report results. > Thank you > Felipe -- Pedro Duque Vieira