Hi, sorry, it’s not the first JFX app on the AppStore…. We released our JFX based remote control app on 03/05/2014 ;)
https://itunes.apple.com/de/app/ultramixer-remote/id669471908?mt=8 Concerning your retro game: It’s good to see other JFX based apps on the AppStore…but…. such a simple ping pong game isn’t more than a tech demo because you don’t use complex graphic rendering (only one color, no complex CSS, …) If you take a look at our real app „UltraMixerRemote“ you’ll see that JavaFX on iOS currently isn’t really good. The main points are: rendering artifacts and poor rendering performance (try on a iPhone4)…. I reported the rendering performance issue on 05/07/2013 (!) on JFX JIRA but no one of Oracle is interested to fix the issue :( SoIMO currently you can’t really use JFX and RoboVM for real world apps on iOS Best regards, Tobi Am 20.05.2014 um 18:27 schrieb Steven Van Impe <steven.vani...@icloud.com>: > Hi everyone, > > About 2 weeks ago I started an experiment aimed at learning more about > RoboVM. I set out to port a simple Pong game to iOS, just to see how far I’d > get. Much to my surprise (and thanks to Niklas’ help), everything went smooth > and Retro Game I (Pong was taken) is now available on the App Store: > > https://itunes.apple.com/us/app/retro-game-i/id876950489 > > I’ve been told this is the first JavaFX app on the App Store. The steps I > took to port and submit the app are summarized in the follow blog entry: > > http://asipofjava.blogspot.be/2014/05/pong-aka-retro-game-i-available-in-app.html > > There probably is a lot of room for improvement in what I did, but hopefully > this will show that -even if the tools aren’t ‘there’ yet- it’s already > pretty easy to build iOS apps with JavaFX with what we have today. I mean, if > I can do it ... ;) > > Best regards, > > --- > Steven Van Impe > Lecturer @ University College Ghent, Belgium > > http://asipofjava.blogspot.com/ >