Hi,

sorry, it’s not the first JFX app on the AppStore…. We released our JFX based 
remote control app on 03/05/2014 ;)

https://itunes.apple.com/de/app/ultramixer-remote/id669471908?mt=8

Concerning your retro game: It’s good to see other JFX based apps on the 
AppStore…but…. such a simple ping pong game isn’t more than a tech demo because 
you don’t use complex graphic rendering (only one color, no complex CSS, …) If 
you take a look at our real app „UltraMixerRemote“ you’ll see that JavaFX on 
iOS currently isn’t really good. The main points are: rendering artifacts and 
poor rendering performance (try on a iPhone4)…. I reported the rendering 
performance issue on 05/07/2013 (!) on JFX JIRA but no one of Oracle is 
interested to fix the issue :(

SoIMO  currently you can’t really use JFX and RoboVM for real world apps on iOS


Best regards,
Tobi


Am 20.05.2014 um 18:27 schrieb Steven Van Impe <steven.vani...@icloud.com>:

> Hi everyone,
> 
> About 2 weeks ago I started an experiment aimed at learning more about 
> RoboVM. I set out to port a simple Pong game to iOS, just to see how far I’d 
> get. Much to my surprise (and thanks to Niklas’ help), everything went smooth 
> and Retro Game I (Pong was taken) is now available on the App Store:
> 
> https://itunes.apple.com/us/app/retro-game-i/id876950489
> 
> I’ve been told this is the first JavaFX app on the App Store. The steps I 
> took to port and submit the app are summarized in the follow blog entry:
> 
> http://asipofjava.blogspot.be/2014/05/pong-aka-retro-game-i-available-in-app.html
> 
> There probably is a lot of room for improvement in what I did, but hopefully 
> this will show that -even if the tools aren’t ‘there’ yet- it’s already 
> pretty easy to build iOS apps with JavaFX with what we have today. I mean, if 
> I can do it ... ;)
> 
> Best regards,
> 
> ---
> Steven Van Impe
> Lecturer @ University College Ghent, Belgium
> 
> http://asipofjava.blogspot.com/
> 

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