On 7/15/14, 10:28 AM, Anthony Petrov wrote:
Hi Prasant,

JavaFX supports multi-screen configurations on all the desktop platforms 
(Windows, Mac, and Linux).

David, or Daniel, or Lisa (all cc'ed) could clarify whether this is supported 
on embedded platforms currently.
This is not something we have targeted yet for ARM devices.

There are several reasons for this, none of which is a "stopper".
   * we do not have a device in house that supports multiple screens (ie 2 HDMI 
ports), though I may be wrong on this because I do have a device with an LCD 
touch and an HDMI port, so I might be able to configure both to work.
   * we have not been asked to spend the time support this
   * because of our focus on direct to framebuffer, we need vendor specific API 
is pick which screen we are referencing. I have seen this capability documented 
for the i.MX6, but have not seen how to do it on on other platforms.

Certainly adding support for multiple screens should not be hard, if I am 
right, it would mean extending code in two to three places. (discovery in 
MonocleScreen, and then using the screen in the creation of the EGL context in 
prism).

Can you share which device you were thinking of using this with ?
Would you be interested in helping with this?

Dave



--
best regards,
Anthony

On 7/15/2014 4:28 PM, Prasant J wrote:
Hi,

I'm using javafx (build 1.8.0-b132) using opengl-es2 pipeline.


I have found out on my ARM linux board (when using opengl-es2 using
eglfb pipeline) only one screen is supported.


I would like to know whether multiple displays is supported at all (on
any platform: windows/mac/linux) when opengl-es2 pipeline is used?


Any inputs will be of help.

-Pj



--
David Hill<david.h...@oracle.com>
Java Embedded Development

"A man's feet should be planted in his country, but his eyes should survey the 
world."
-- George Santayana (1863 - 1952)

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