Hi there, i want to display multiple images (layers) inside a scene and want to be able to zoom without having "blurry" images as you can see in the images in the attachment (on the left you can see very big scaled pixels as i need it and on the right is the "blurry" JavaFX-Result on which i cannot identify single pixels.
i used the zoom pane example from https://stackoverflow.com/questions/16680295/javafx-correct-scaling this is how i initialize my scene: ArrayList<ImageView> listOfImageViews = getImageViews(); //imageviews are created from bufferedimages with: SwingFXUtils.toFXImage(image, null) final Group layerGroup = new Group(listOfImageViews); this.stackPane = new StackPane(); stackPane.getChildren().add(layerGroup); scene = new Scene(stackPane); this.stackPane.getChildren().add(this.scrollPane); this.stackPane.getChildren().add(scrollPane.createZoomPane(listOfImageViews )); this.setScene(scene); and this is how zooming is done: ...//calculate scalefactor from scrolling ... layerGroup .setScaleX(layerGroup .getScaleX() * scaleFactor); layerGroup .setScaleY(layerGroup .getScaleY() * scaleFactor); ... when i zoom in so that i theoreticallly could see single pixels, all i see is a blurry area. (see examples) i know already that that`s JavaFX default behaviour and even if i set setSmooth(false), the antialiasing or precision errors or whatever is causing this, persists. is there perhaps another way? i am even willing to write my own implementation of Imageview if it would help. Can anybody please help me out? if you need more details, please ask :) thanks in advance and greetz, Nico
