Hi,

I'm running my JavaFX based application (only uses 2D graphics) on Freescale iMX6Q processor (1.2 GHz x Quad Core). The performance is not up the mark. (I'm using javaFX build 8u40-b15). My system has framebuffer build of the Vivante graphic libraries (ver 5.0.11.19959).


The same application when run on an intel i3 processor (4 core, 1.6 GHz each - Windows 32 bit) performs much better.


Is the difference in performances because of DirectX on Windows and OpenGL on the embedded ARM? How can I find out the real reason of low performance on my ARM system (or this is how I should expect it to perform) ?


Any comments from developers or users who are using Freescale MX6 based system for their application / tests will be helpful to me.


Regards, Prasant


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