Tom,
For reference, ZenGuitar3D.java has an example of using the Rotate
transformation, binding to values changing in a Timeline:
https://www.dropbox.com/sh/a6l9ff4346fdaiq/AAC10hi5Jt9XXpdEaOQ_DJY0a?dl=0
Regards,
James Weaver
On 2/15/15 4:59 PM, Benjamin Gudehus wrote:
Hi Tom,
this seems to be the case.
Node's rotate property only accepts x and y coordinates, but not
pivotX and pivotY for the rotation center. Interestingly
RotateTransition uses the rotate property (in
Transition#interpolate()) instead of a Rotate transformation.
If you want to specify pivot coordinates, you have to use the Rotate
transformation (or the Scale transformation). I transform Rotate and
Scale transformation with Timeline; it also provides a stop() method
which I needed for a geographical information system.
--Benjamin
On 2/15/15, Tom Eugelink <t...@tbee.org> wrote:
Just to check that I'm seeing this right:
- The rotate property of a node can only rotate around the node's center.
- The RotateTransition simply manipulates a node's rotate property.
So as soon as you have to rotate around any other point except the center,
these two classes cannot be used.
The alternative is:
- Use a Rotate transformation, which allows specifying the rotation center.
- Animate that using a Timeline, because that is the easiest way to animatie
a transformation.
Tom
--
Regards,
James Weaver
Java Technology Ambassador
Oracle Corporation
james.wea...@oracle.com
Twitter: @JavaFXpert