Hi, I am experimenting with JavaFX on top of WebGL. Right now I am stuck implementing gradients, but maybe somebody from this list can help.
WebGL usually does not support the pixel format BGRA_PRE. From my understanding, the ES2 renderer should work with such a configuration, too. But when I try to use a gradient, at some point PaintHelper.initGradientTextures() is called, which requires the pixel format BGRA_PRE Obviously something about my configuration is wrong. But I cannot figure out, where the alternative implementation resides. How should the implementation of gradients work if BGRA_PRE is not available? Thanks, Michael