Hi,

I am experimenting with JavaFX on top of WebGL. Right now I am stuck 
implementing gradients, but maybe somebody from this list can help.

WebGL usually does not support the pixel format BGRA_PRE. From my 
understanding, the ES2 renderer should work with such a configuration, too. But 
when I try to use a gradient, at some point PaintHelper.initGradientTextures() 
is called, which requires the pixel format BGRA_PRE  Obviously something about 
my configuration is wrong. But I cannot figure out, where the alternative 
implementation resides. How should the implementation of gradients work if 
BGRA_PRE is not available?

Thanks,
Michael

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