These are not planned for 9. Custom shaders in particular would be a lot
of work, and expose some real challenges to get right in a way that
would interact well with the rest of the system.
The only 3D improvement currently on our radar is adding API for alpha
blending, although we could consider minor Tweaks.
-- Kevin
Felix Bembrick wrote:
Anyone?
Felix
On 22 Apr 2015, at 14:35, Felix Bembrick <felix.bembr...@gmail.com
<mailto:felix.bembr...@gmail.com>> wrote:
What about:
1) Custom shaders
2) 3D Canvas
Felix
On 22 April 2015 at 11:37, Kevin Rushforth
<kevin.rushfo...@oracle.com <mailto:kevin.rushfo...@oracle.com>> wrote:
Of these, handling transparency / blending is likely for JDK 9.
-- Kevin
Herve Girod wrote:
Hello,
As a newbie user of Java 3D, I have some suggestions in the
back of my head
for Java 9, as for example:
- managing opacity (alpha) on 3D Node (the most important IMO)
- parallel lights
- managing far / near clip with parallel camera
- some more built-in 3D Shapes would be useful
I think that most, if not all, of these are already filed in
JIRA.
Hervé
2015-04-20 13:15 GMT+02:00 Felix Bembrick
<felix.bembr...@gmail.com <mailto:felix.bembr...@gmail.com>>:
As awesome as JavaFX is right now, for me it's greatest
weakness
especially when compared to competing products is it's
extremely
rudimentary support for 3D graphics. Even the old Java3D
was considerably
more advanced.
Is beefing up 3D support in JFX9 seen as a priority and
if so what
features are being considered?
I am not expecting a full-on rival for Unity3D but I am
hoping to be able
to build complex 3D games and scientific visualisations
using custom
shaders etc. and support for WebGL not just within WebKit
itself but in a
stand alone 3D Canvas node with full and extra 3D features.
Of course all of this must work not just on the desktop
but also on mobile
platforms and embedded where feasible.
Am I dreaming?
Felix