Hi Johan, Can you file a bug on this?
...jim On 9/8/15 5:14 AM, Johan Vos wrote:
Hi, I am running into an issue on Android that seems more general to me. I noticed that scroll gestures where passed with wrong coordinates, as the physical coordinates are used instead of the logical (e.g. on a screen with a density/scalefactor of 3, we would pass x = 900 instead of x = 300). Debugging it shows that scene.sceneListener.scrollEvent() can be called from 2 different paths: GlassViewEventHandler.handleScrollEvent() and ScrollGestureRecognizer.sendScrollStartedEvent In the GlassViewEventHandler.handleScrollEvent, coordinates are transformed before sending to the scrollEvent method: (w being the Window) double pScale = (w == null) ? 1.0 : w.getPlatformScale(); and the x and y coordinates are replaced with x/pScale and y/pScale However, this doesn't happen in the ScrollGestureRecognizer, so the coordinates that this one sent to the scrollEvent method are not corrected by with the scale factor. - Johan