I have to admit I use firePulse() occasionally but only when for some reasons a pulse isn't triggered while I expected it. That is a very bad usecase for having this as an API, as I would rather have to investigate why changes to the scenegraph don't result in a pulse.
If firePulse() is a public API, what would be the JavaDoc? What would be a recommended situation where one should use this? I think the mail that was referred to previously talks about different update frequencies for different components. I think that is a very good idea, but it seems to me this won't be solved by having a public firePulse API? - Johan On Thu, Sep 24, 2015 at 9:31 AM, Fisher, Robert <robert.fisher....@zeiss.com > wrote: > I think it would be great to have in the public API. It looks like it > would allow you to spread large UI updates out over several pulses in a > well-defined way. > > See also this post from a month or so ago: > > > Hi, > > I want to do some performance tuning of a JavaFX application of mine but > before > > I can start with that I have to learn a little bit about the scene graph > redraw handling. > > Maybe there is someone on this list who can help me there. > > > > What I want to achieve is a super smooth animation (movement) of my > scene graph. > > Let's assume the scene graph itself can be redrawn fast enough in less > than 1/60s. > > In addition let's assume the scene graph contains a canvas which only > has to be updated from > > time to time but an update of the canvas takes substantially longer. > > Let's say it takes 1s. > > > > When an update of the canvas is in progress will this delay the next > pulse until all internal > > drawing within the canvas is finished? From my observations I think so. > > > > If I submit my drawing calls to the canvas in smaller chunks via > Platform.runLater calls will > > these also delay the next pulse or will the execution of these calls be > delayed in favor of the > > scene graph update? > > > > I hope my goal has become clear. I would like to be able to spread the > update of the canvas over > > several scene graph redraw cycles so that an animation of the canvas > stays smooth although the > > content builds up more slowly. > > > > Michael > > > -----Original Message----- > From: openjfx-dev [mailto:openjfx-dev-boun...@openjdk.java.net] On Behalf > Of Jonathan Giles > Sent: Donnerstag, 24. September 2015 01:49 > To: openjfx-dev@openjdk.java.net > Subject: Usage of Toolkit firePulse > > Hi all, > > Today I am keen to get your help on understanding use of the > Toolkit.getToolkit().firePulse() private API. If you could spare a few > minutes to grep your source directory for any usage of 'firePulse', and > email me your findings, that would be really interesting. > > As a gentle motivational tool I'll conclude by saying that, surprisingly, > this private API is barely used inside the openjfx production code. If you > look at the openjfx unit tests, it is used massively. The question is - how > much is this being used by other community members. If the answer is 'not > much' or less, then this private API may not be made public in JDK 9. Your > feedback therefore is critical! > > Thanks, > -- Jonathan >