Perhaps optimization flags with the native compiler? Also, was it called a similar number of times on both?

Ideally we'd just be using copyArea for the scrolling, but at one point we disabled the scrolling optimizations on retina MBP because they didn't work with a scale factor and I don't think we reenabled them yet. That would kill scrolling performance on mobile as a result of having to rerender the scene on each scroll regardless of how long produceAlphas takes...

                        ...jim

On 10/15/15 4:27 AM, Johan Vos wrote:
After spending lots of time optimizing JavaFX on iOS, I am now at the point
where scrolling is 10 times faster on iOS than on Android.
The scrolling in the iOS version of the Gluon JavaOne mobile schedule
builder is pretty good imho. On Android, it is much slower. I profiled and
compared both, and it turns out that on Android, we spend lots of time in
the native implementation of NativePiscesRasterizer.produceFillAlphas
(implemented in native-prism/NativePiscesRasterizer.c)

On average, calling this native function on an iPhone 6 takes 40,000ns
whereas on a Nexus 6, this takes about 800,000ns.

If anyone has a suggestion on how to improve or avoid this, I'm all ears.

Thanks,

- Johan

Reply via email to