For reference, I just ran the Ensemble8 demo on a Windows 10 laptop with
a 200% scaled HiDPI screen (3000x2000) with integrated Intel HD Graphics
520 and it ran smooth as glass, even the 3D samples.
The laptop also has an embedded nVidia 900 series GPU, but I need to
figure out why it isn't getting used when I run FX. I'll note, though,
that this laptop is using an older version of the nVidia drivers
(354.15) which was installed by Windows and which is considered "up to
date" when I run an update check in the nVidia Control Panel. You
appear to be running 358.50 which is the latest WHQL version from
nVidia's web site? I looked and nVidia doesn't even offer 354.15 even
in their history of drivers...
...jim
On 10/30/2015 5:40 PM, Felix Bembrick wrote:
Hi Jim,
I have experimented with all those options with the following results:
1. Turning on verbose proves hardware acceleration is being used.
2. Increasing texture size and fiddling with the amount of VRAM has no
effect on performance.
3. Turning off Hi DPI changes the appearance of the app (i.e. controls
are too small etc.) but has no effect on performance.
4. Disabling hardware acceleration makes it another order of magnitude
slower than before.
So none of the options improved performance at all. All we know for
sure is that it's using D3D and that it is running so much slower than I
expected and so much so that it is unusable.
Here's some of the initial output which hopefully shows something about
the issue:
*/Prism pipeline init order: d3d
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
D3DPipelineManager: Created D3D9Ex device
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
Maximum supported texture size: 16384
Maximum texture size clamped to 8192
OS Information:
Windows version 10.0 build 10240
D3D Driver Information:
NVIDIA GeForce GTX TITAN X
\\.\DISPLAY1
Driver nvd3dum.dll, version 10.18.13.5850
Pixel Shader version 3.0
Device : ven_10DE, dev_17C2, subsys_113210DE
Max Multisamples supported: 4
vsync: true vpipe: true
Loading Prism common native library .../*
*/ succeeded.
PPSRenderer: scenario.effect - createShader: LinearConvolveShadow_28
PPSRenderer: scenario.effect - createShader: LinearConvolve_8
PPSRenderer: scenario.effect - createShader: LinearConvolve_64
PPSRenderer: scenario.effect - createShader: Blend_ADD
PPSRenderer: scenario.effect - createShader: LinearConvolveShadow_16
PPSRenderer: scenario.effect - createShader: LinearConvolve_12/*
#
On 31 October 2015 at 07:21, Jim Graham <james.gra...@oracle.com
<mailto:james.gra...@oracle.com>> wrote:
Other things to try:
-Dprism.verbose=true (output should show the following
options are working)
-Dglass.win.uiScale=1.0 (disables HiDPI)
-Dprism.order=sw (disables HW acceleration)
-Dprism.maxTextureSize=8192 (mentioned before - increases max
texture dims)
-Dprism.maxvram=2G (increases maximum texture pool to 2GB)
-Dprism.targetvram=2G (combined with maxvram, increases
initial pool to 2GB)
...jim
On 10/30/15 12:59 PM, Felix Bembrick wrote:
Hi Jim,
I had Windows 10 on my previous machine and my wife's low-end PC
is also running Win10 and the same version of Java.
But I have what is supposed to be the fastest graphics card of
all (GeForce GTX Titan X) and she has a very basic card.
The only real difference is that she has a 22" monitor with a
resolution of 1920 X 1024 (?) and I have 2 4K monitors.
Hi-DPI is supported in the sense that everything renders at the
correct size etc (unlike Swing) but it performs so slowly that
there must be something fundamentally wrong, especially since
JavaFX seems to be the only technology that's affected.
On 31 Oct 2015, at 06:49, Jim Graham
<james.gra...@oracle.com <mailto:james.gra...@oracle.com>>
wrote:
It should be supported. Which version of Windows were you
using before? We've supported HiDPI on Windows since
JDK8u60 on all supported versions of Windows...
...jim
On 10/27/15 11:24 PM, Felix Bembrick wrote:
I just installed JavaFX on my new Windows 10 machine
which is extremely powerful but has two 4K monitors and
while everything looks great and the right "size", the
performance is very sluggish to say the least.
Is this because Hi-DPI is not yet supported in JavaFX on
Windows?
Thanks,
Fix