Hi, Some new from the Marlin sides: - Marlin (java2d) for openjdk9: I backported changes from openpisces Dasher and Stroker classes + optimized the tile filling for almost empty / full tiles = 10% gain on huge shapes. I plan to provide new webrevs soon - Marlin FX: I implemented a new RendererNoAA class that optimize the nonAA case and started refactoring the integration (try/dispose). It remains to adjust the NaN coordinate filter + transformer.
Jim, do you think possible to unify Marlin and MarlinFX for openjdk9 ? The main difference relies in different Shape/PathConsumer classes and Fx uses the AlphaConsumer + different initialization. Did you have a look at the diffs ? I also ported my java2d.Path2d improvements (growing algo + copy constructor) to javafx.Path2d as it suffers the same performance issue when the path grows... I fixed 2 years ago. > Early benchmark results look very promising, too. Yes and I will experience using Unsafe or DirectByteBuffer + my "block flag" optimization soon to optimize the coverage copies into the texture buffer... > Enabling parallel rasterization seems like a good follow-on task, but is out of scope for the short term given the limited amount of time. Also, the only way that MarlinFX even has a chance of getting approved for in JDK 9 is for the default OpenPisces path to be unaltered. Of course, MT rendering is out of my scope as I am running a sprint to provide Marlin for OpenJFX9... Any guideline or volunteers to help making it real ? Finally does somebody tested MarlinFX with real applications ? Cheers, Laurent