For those who are interested. Here is the missing link:

"Excessive memory consumption in TriangleMesh/MeshView"
https://bugs.openjdk.java.net/browse/JDK-8178804

Michael

Am 13.04.17 um 14:28 schrieb Michael Paus:
Hi,
I have done that already here

"Severe performance drop for scene graph path rendering."
https://bugs.openjdk.java.net/browse/JDK-8178521

and another one for which I do not have the link yet.

"Excessive memory consumption in TriangleMesh/MeshView"
Internal review ID : 9048570

Michael


Am 10.04.17 um 22:08 schrieb Kevin Rushforth:
We are planning some performance improvements in JDK 10, mostly in the areas of CSS and layout. If you have specific concerns in other areas we could look into them. Having a specific test case that shows a performance problem would be a good start.

-- Kevin


Michael Paus wrote:
Hi,

more and more people ask me why I am still doing GUI development in JavaFX instead of following the mainstream and use some web technology. One of the arguments I could use in the past was performance but nowadays this does not seem to be such a valid argument anymore. Web technologies are catching up quickly and JavaFX currently has not much to offer here. Actually the general drawing performance is very bad compared to what is in principle possible with a modern GPU. I even tried to use a TriangleMesh to better exploit the graphics hardware but this approach is also limited by the fact that a TrinangleMesh has an excessive memory usage (about 60 times its nominal memory consumption). I would therefore like to ask whether there are already any plans for Java 10
to improve this situation?

Michael



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