For those who are interested. Here is the missing link:
"Excessive memory consumption in TriangleMesh/MeshView"
https://bugs.openjdk.java.net/browse/JDK-8178804
Michael
Am 13.04.17 um 14:28 schrieb Michael Paus:
Hi,
I have done that already here
"Severe performance drop for scene graph path rendering."
https://bugs.openjdk.java.net/browse/JDK-8178521
and another one for which I do not have the link yet.
"Excessive memory consumption in TriangleMesh/MeshView"
Internal review ID : 9048570
Michael
Am 10.04.17 um 22:08 schrieb Kevin Rushforth:
We are planning some performance improvements in JDK 10, mostly in
the areas of CSS and layout. If you have specific concerns in other
areas we could look into them. Having a specific test case that shows
a performance problem would be a good start.
-- Kevin
Michael Paus wrote:
Hi,
more and more people ask me why I am still doing GUI development in
JavaFX instead
of following the mainstream and use some web technology. One of the
arguments
I could use in the past was performance but nowadays this does not
seem to be such
a valid argument anymore. Web technologies are catching up quickly
and JavaFX currently
has not much to offer here. Actually the general drawing performance
is very bad compared
to what is in principle possible with a modern GPU. I even tried to
use a TriangleMesh
to better exploit the graphics hardware but this approach is also
limited by the fact that
a TrinangleMesh has an excessive memory usage (about 60 times its
nominal memory
consumption). I would therefore like to ask whether there are
already any plans for Java 10
to improve this situation?
Michael