Jim,
2017-04-26 7:06 GMT+02:00 Jim Graham <james.gra...@oracle.com>: > I've reviewed the code and run a number of tests. Things look fine. > Thanks, but as I made some syntax changes in Marlin2D, I would like to postpone the review and synchronize again the code with Marlin2D. > > I spotted at least one thing that I brought up in the 2D Marlin review, > but since the 2 source bases are moving towards synchronizing with each > other I didn't look too closely since many of the changes in the 2D Marlin > update are things that are already "fixed" in this FX Marlin code, so I > thought I would focus my scrutiny more on the 2D review instead. Would this > code base be affected by the review comments I made there? Did you want to > hold both until they both are ready to go in and then push them at the same > time (to keep them in sync)? > I really do not know how to push both patches at the same time as it points to different forrests ... (I only have commit rights in graphics repo ?) Probably I let you push the final patches once ready and I will also maintain my github branches in sync. > > Minimally, it is time to file a bug against FX for this... > > ...jim > > > On 4/19/17 11:35 PM, Laurent Bourgès wrote: > >> Hi, >> >> Please review this MarlinFX upgrade to Marlin 0.7.5: >> >> JBS: no bug yet for OpenJFX 10 >> webrev: http://cr.openjdk.java.net/~lbourges/marlinFX/marlinFX-075.0/ >> >> Changes: >> - Renderers: fixed block processing >> - dead code & few comment removals in Strokers >> - fixed all floating-point number literals to be x.0f or x.0d to simplify >> the conversion between float & double variants >> >> PS: I plan to run later FindBugs, Netbeans & IntelliJ code analysis tools >> to fix any warning >> >> Cheers, >> Laurent >> >> -- -- Laurent Bourgès