Hi Laurent,

On 8/28/17 2:09 PM, Laurent Bourgès wrote:
Hi Jim,

Thanks for your comments, it helped refining the webrev.

Here are my answers:

2017-08-26 2:22 GMT+02:00 Jim Graham <james.gra...@oracle.com 
<mailto:james.gra...@oracle.com>>:

    [D]Dasher.java - why the changes from (firstSegIdx > 0) to (firstSegIdx != 
0)?

As firstSegIdx is initialized to 0, I prefer testing (firstSegIdx!= 0) as it 
looks more obvious.
For me, (firstSegIdx > 0) indicates that the sign has a particular meaning and 
that firstSegIdxmay be negative.

Interesting, I'm used to != 0 being only used in contexts where the value might have some specific reason for being negative, but I can see why you did that.

    [D]Stroker.java, line 196ish - why are ROUND treated differently.  You have 
a question on that as well in a comment.

I found the answer: C = 4/3 * (SQRT(2) - 1) is used to compute the control points (cubics) to approximate a circle. I fixed the constant estimation according to the math formula.

The control points don't control how far the path gets from the line, though - that measurement is arbitrary compared to the clipping operation. The correct distance from the vertex to the edge of the drawn path is lw/2.

I agree your new rules.
I fixed the (D)Stroker init() methods according the latter rules and tested 
again.

Looks good.

Probably I should write a new Clip test rendering Z shapes with all  (cap / join) combinations and their bounds aligned to the Stroker's outside clip rules.

Here is an updated webrev (Marlin2D only):
http://cr.openjdk.java.net/~lbourges/marlin/marlin-080.1/

PS: I can send you an updated MarlinFX patch (when you need it).

Not yet until I've had a chance to review the guts of the algorithm. So far I've only looked at a few boundary changes. I'll get to that soon...

                        ...jim

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