Hi Michael,
Here is some quick feedback.
I think what you have is heading in the right direction as far as the
public API goes. I'd like to get some feedback from other developers as
well. I would want to make sure that the API meets the needs of multiple
developers.
I took a look at the public class and as I may have mentioned earlier,
it will help to split the API and the implementation even further, by
creating a peer object as we do for Scene, Stage, etc., rather than
having the glass platform implementation directly subclass the public
Robot class.
Then you can easily delegate to the Glass Robot peer without having any
implementation leak into the public API (e.g., the overridden create and
dispose methods).
So what you would have in that case is something more like this:
public final class Robot {
private final GlassRobot peer;
public Robot() {
// Ensure we have proper permission for creating a robot.
final SecurityManager sm = System.getSecurityManager();
if (sm != null) {
sm.checkPermission(CREATE_ROBOT_PERMISSION);
}
Application.checkEventThread();
peer = Toolkit.createRobot();
}
// NOTE: for the rest, the peer can do the thread check
public void keyPress(KeyCode keyCode) {
peer.keyPress(keyCode);
}
public void keyRelease(KeyCode keyCode) {
peer.keyRelease(keyCode);
}
public final void keyType(KeyCode keyCode) {
keyPress(keyCode);
keyRelease(keyCode);
}
...
And so on. The Toolkit class can return a glass robot "peer" which
should then only need minor changes (e.g., to the signatures of methods
that have slightly different types) from the current one. The
QuantumToolkit implementation of createPeer can construct, initialize,
and return the GlassRobot instance. The StubToolkit and DummyToolkit
implementations can throw an UnsuppportedOperationException.
As for the public API, the set of methods you have seem mostly what we
would want. Here are a few quick thoughts:
void keyPress(KeyCode keyCode);
void keyRelease(KeyCode keyCode);
void keyType(KeyCode keyCode);
int getMouseX(); // maybe should return double?
int getMouseY();
Point2D getMousePosition();
void mouseMove(int x, int y); // maybe params should be double?
void mouseMove(Point2D location);
void mousePress(MouseButton button); // This one seems
redundant...covered by the next method
void mousePress(MouseButton... buttons);
void mouseRelease(MouseButton button); // This one seems
redundant...covered by the next method
void mouseRelease(MouseButton... buttons);
// I don't see the need for this method
void mouseWheel(int wheelAmt, VerticalDirection direction);
void mouseWheel(int wheelAmt);
Color getPixelColor(int x, int y); // maybe params should be double?
Color getPixelColor(Point2D location);
// Probably the following should return WritableImage to match Snapshot.
maybe also have a variable that takes a WritableImage to allow caller to
allocate and reuse (that might overkill in this case)?
Image getScreenCapture(int x, int y, int width, int height); // maybe
params should be double?
Image getScreenCapture(int x, int y, int width, int height, boolean
scaleToFit); // maybe params should be double?
Image getScreenCapture(Rectangle2D region);
Image getScreenCapture(Rectangle2D region, boolean scaleToFit);
void getScreenCapture(int x, int y, int width, int height, int[] data);
// Not sure we need / want this one
The biggest question I have is whether we should follow the pattern of
the other related public APIs in Screen and Stage and use doubles
everywhere rather than ints. Also, we will need to see whether there are
any implications for multiple screens (probably not, but the docs will
need to specify what coordinates the x, and y values are in).
Hopefully this will spark a discussion.
-- Kevin
Michael Ennen wrote:
Ping :)
On Mon, Jan 8, 2018 at 4:28 PM, Kevin Rushforth
<kevin.rushfo...@oracle.com <mailto:kevin.rushfo...@oracle.com>> wrote:
I'll take a look some time after RDP2 of JDK 10.
-- Kevin
Michael Ennen wrote:
Hey Kevin,
Hope you had a good holiday. Hopefully you will get some time in
the coming weeks
to review my work.
Thanks!
On Wed, Dec 20, 2017 at 3:05 PM, Kevin Rushforth
<kevin.rushfo...@oracle.com <mailto:kevin.rushfo...@oracle.com>>
wrote:
Sure, no problem. One quick comment is that a common way to
solve this is by delegating to an implementation class, which
would then be sub-classes.
-- Kevin
Michael Ennen wrote:
I am not trying to be a burden here. I understand that you
may not have time to hand-hold
to this degree. I will try and make progress, sorry for the
follow up question.
On Wed, Dec 20, 2017 at 2:08 PM, Michael Ennen
<mike.en...@gmail.com <mailto:mike.en...@gmail.com>> wrote:
How can Robot call into the implementation when it is a
super class of the implementations?
On Wed, Dec 20, 2017 at 2:04 PM, Kevin Rushforth
<kevin.rushfo...@oracle.com
<mailto:kevin.rushfo...@oracle.com>> wrote:
Michael Ennen wrote:
I have a question about how to proceed with the
Robot code.
The base abstract Robot class
is:
https://github.com/brcolow/openjfx/blob/master/modules/javafx.graphics/src/main/java/javafx/scene/robot/Robot.java
<https://github.com/brcolow/openjfx/blob/master/modules/javafx.graphics/src/main/java/javafx/scene/robot/Robot.java>
As you can see for each method, such as
"getMouseX()" there is a "_" prefixed method
which is abstract and a non-prefixed method:
protected abstract int _getMouseX();
public int getMouseX() {
Application.checkEventThread();
return _getMouseX();
}
I have copied this from the private Robot API.
Is there a better way to do this? Would this pass
review?
Yes there are better ways to do this. No it would
not pass review, since this would be leaking
implementation into the public API.
Rather than copying the public / protected methods
from the internal package, it probably makes more
sense to start with what a Robot API should look
like and then have that call into the implementation
(suitably modified so it better matches the public
API). For one thing you will then leave the
implementation, including the per-platform code,
where it belongs -- in glass. The Robot API can be
informed by the current implementation, but should
not be defined by it.
-- Kevin
Thanks very much.
On Tue, Dec 5, 2017 at 5:29 PM, Kevin Rushforth
<kevin.rushfo...@oracle.com
<mailto:kevin.rushfo...@oracle.com>> wrote:
Glad you got the build working. You can post
back on this thread when you are ready.
-- Kevin
Michael Ennen wrote:
Correction:
Adding ""--add-exports
javafx.graphics/javafx.scene.robot=ALL-UNNAMED"
to buildSrc/addExports.
For posterity :)
On Mon, Dec 4, 2017 at 6:08 PM, Michael Ennen
<mike.en...@gmail.com
<mailto:mike.en...@gmail.com>> wrote:
Ah, indeed, missed adding "--add-opens
javafx.graphics/javafx.scene.robot=ALL-UNNAMED"
to buildSrc/addExports.
Thanks for the guidance on that.
I will continue to work on this in the
GitHub repo and polish it up (add
javadocs, better method signatures, etc.)
and
even plan on maybe improving the
underlying native Robot implementations
(for example fixing/improving the
way color profiles are handled for MacRobot).
I will also take a look at "fixing"
JemmyFX to use the new public API (as well
as any other place in the JavaFX code
base that does).
I was expecting that JDK 11 would be the
appropriate time frame, especially because
it will be the release where
private APIs will be totally inaccessible,
correct?
After I get it in a reasonable state
should I post back on this mailing list
thread or what would be the appropriate
way?
Thanks Kevin.
On Mon, Dec 4, 2017 at 5:12 PM, Kevin
Rushforth <kevin.rushfo...@oracle.com
<mailto:kevin.rushfo...@oracle.com>> wrote:
This is a limitation of the the way
--patch-modules works. You will need
to add an entry in:
buildSrc/addExports
Btw, as for the proposal itself, this
might need to be a JEP depending on
the scope. In any case, it could be
considered in the JDK 11 time frame,
but there are several things that need
to be worked out before making Robot a
public API, including the fact that
the JemmyFX framework in the
openjfx/jfx/tests directory uses
Robot. Once you get a working
prototype, it would be interesting to
discuss it in more detail.
-- Kevin
Michael Ennen wrote:
Currently I am stuck with tests not being able to
see the new
"javafx.scene.robot" module:
Task :systemTests:compileTestJava
C:\Users\brcolow\dev\openjfx\tests\system\src\test\java\test\robot\com\sun\glass\ui\monocle\ModalDialogTest.java:34:
error: package javafx.scene.robot is not visible
import javafx.scene.robot.Robot;
^
(package javafx.scene.robot is declared in module
javafx.graphics, which
does not export it)
C:\Users\brcolow\dev\openjfx\tests\system\src\test\java\test\robot\com\sun\glass\ui\monocle\RobotTest.java:33:
error: package javafx.scene.robot is not visible
import javafx.scene.robot.Robot;
I have added:
exports javafx.scene.robot;
to:
modules/javafx.graphics/src/main/java/module-info.java
But this does not seem to be enough.
On Sun, Dec 3, 2017 at 4:48 PM, Michael Ennen
<mike.en...@gmail.com> <mailto:mike.en...@gmail.com> wrote:
I am still working on all the necessary changes to
actually allow openjfx
to compile.
Tons to learn in that arena and I know the code as
it is written won't
totally work.
For example one can no longer:
#include "com_sun_glass_ui_Robot.h"
as in
openjfx\modules\javafx.graphics\src\main\native-glass\win\Robot.cpp
But I am not sure how those headers are generated
and if I can just simply
change
it to "#include javafx_scene_robot_Robot.h" (which
I very much doubt).
On Sun, Dec 3, 2017 at 2:29 PM, Michael Ennen
<mike.en...@gmail.com> <mailto:mike.en...@gmail.com>
wrote:
I have created a (small) proposal (building on the
work of Benjamin
Gudehaus) about moving some classes in to the
public API so that TestFX (a
JavaFX UI testing framework) can continue to work
with future JDK releases.
The somewhat nicely formatted proposal can be found
as a Github gist:
https://gist.github.com/brcolow/26370db6cab0355186d4a1d13b30fc19
<https://gist.github.com/brcolow/26370db6cab0355186d4a1d13b30fc19>
All suggested changes can be found by using Github
Compare View:
https://github.com/brcolow/openjfx/compare/4ccdbbbce5234e2c5
<https://github.com/brcolow/openjfx/compare/4ccdbbbce5234e2c5>
e1f4f1cb8f20430feaa53b6...master
But I have copied it to this email for convenience:
----------------------- PROPOSAL
-----------------------
TestFX, the JavaFX GUI testing framework currently
requires 4 (four)
classes that are part of the JDK's private API.
They are:
[com.sun.glass.ui.Application](http://hg.openjdk.java.net/op
enjfx/10-dev/rt/file/tip/modules/javafx.graphics/src/main/
java/com/sun/glass/ui/Application.java)
[com.sun.glass.ui.Pixels](http://hg.openjdk.java.net/openjfx
<http://hg.openjdk.java.net/openjfx>
/10-dev/rt/file/tip/modules/javafx.graphics/src/main/java/
com/sun/glass/ui/Pixels.java)
[com.sun.glass.ui.Robot](http://hg.openjdk.java.net/openjfx/
<http://hg.openjdk.java.net/openjfx/>
10-dev/rt/file/tip/modules/javafx.graphics/src/main/java/com
/sun/glass/ui/Robot.java)
[com.sun.javafx.application.Pa
<http://com.sun.javafx.application.Pa>rametersImpl](http://hg.openjd
k.java.net/openjfx/10-dev/rt/file/tip/modules/javafx.
graphics/src/main/java/com/sun/javafx/application/ParametersImpl.java
<http://k.java.net/openjfx/10-dev/rt/file/tip/modules/javafx.graphics/src/main/java/com/sun/javafx/application/ParametersImpl.java>)
In order to compile the project with Java 9, we use
the following flags:
```sh
--add-exports
javafx.graphics/com.sun.glass.ui=org.testfx
--add-exports
javafx.graphics/com.sun.javafx.application=org.testfx
```
If the --add-exports flags are disabled in a future
Java release TestFX
will require these four classes to be moved into
the public API to
continue working.
While these classes are probably not very useful
for applications to use
directly, any JavaFX application wanting to write
UI tests will most
likely
use TestFX and thus they will indirectly be using
these classes.
JavaFX internal tests also use these classes for
essentially the same
purpose (UI tests).
### Details of Usage For Each Private API Class
#### com.sun.javafx.application.ParametersImpl
##### TestFX Usage
```java
ParametersImpl parameters = new
ParametersImpl(applicationArgs);
ParametersImpl.registerParameters(application,
parameters);
```
The parameters are set on a constructed Application.
##### Suggested Public API Replacement
`javafx.application.Application`:
```java
/**
* Sets the parameters for this Application.
*
* <p>
* NOTE: this method should not be called from the
Application
constructor,
* as it will return null. It may be called in the
init() method or any
* time after that.
* </p>
*
* @param parameters the parameters to set for this
Application
*/
public final Parameters setParameters(String...
parameters) {
ParametersImpl parameters = new
ParametersImpl(parameters);
ParametersImpl.registerParameters(this,
parameters);
}
```
#### com.sun.glass.ui.Application
##### TestFX Usage
```java
return Application.GetApplication().createRobot();
```
The Application class is used to instantiate a
Robot.
##### Suggested Public API Replacement
`javafx.application.Application`:
https://github.com/brcolow/openjfx/blob/master/modules/javaf
<https://github.com/brcolow/openjfx/blob/master/modules/javaf>
x.graphics/src/main/java/javafx/application/Application.java#L527
#### com.sun.glass.ui.Pixels
##### TestFX Usage
```java
@Override
public Image getCaptureRegion(Rectangle2D region) {
return waitForAsyncFx(RETRIEVAL_TIMEOUT_IN_MILLIS,
() -> {
Pixels glassPixels =
useRobot().getScreenCapture(
(int) region.getMinX(), (int)
region.getMinY(),
(int) region.getWidth(), (int)
region.getHeight()
);
return convertFromGlassPixels(glassPixels);
});
}
private Image convertFromGlassPixels(Pixels
glassPixels) {
int width = glassPixels.getWidth();
int height = glassPixels.getHeight();
WritableImage image = new WritableImage(width,
height);
int bytesPerComponent =
glassPixels.getBytesPerComponent();
if (bytesPerComponent ==
INT_BUFFER_BYTES_PER_COMPONENT) {
IntBuffer intBuffer = (IntBuffer)
glassPixels.getPixels();
writeIntBufferToImage(intBuffer, image);
}
return image;
}
private void writeIntBufferToImage(IntBuffer
intBuffer,
WritableImage
image) {
PixelWriter pixelWriter =
image.getPixelWriter();
double width = image.getWidth();
double height = image.getHeight();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int argb = intBuffer.get();
pixelWriter.setArgb(x, y, argb);
}
}
}
```
Pixels is used to create a screen capture.
##### Suggested Public API Replacement
Bypass needing to expose the Pixels class to the
public API by
changing the getScreenCapture method of Robot -
that is, changing:
`public Pixels getScreenCapture(int x, int y, int
width, int height)`
to:
`public Image getScreenCapture(int x, int y, int
width, int height)`
#### com.sun.glass.ui.Robot
##### TestFX Usage
Essentially every method of Robot is used:
```
public void keyPress(int code)
public void keyRelease(int code)
public int getMouseX()
public int getMouseY()
public void mouseMove(int x, int y)
public void mousePress(int buttons)
public void mouseRelease(int buttons)
public void mouseWheel(int wheelAmt)
public int getPixelColor(int x, int y)
public Pixels getScreenCapture(int x, int y, int
width, int height)
```
##### Suggested Public API Replacement
https://github.com/brcolow/openjfx/blob/master/modules/javaf
<https://github.com/brcolow/openjfx/blob/master/modules/javaf>
x.graphics/src/main/java/javafx/scene/robot/Robot.java
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen
--
Michael Ennen