Why not do the necessary stuff on the next layout-pass? Tom
On 27.08.18 09:48, Zsolt Kúti wrote: > Thank you for the idea, I'll explore it. > > On Sun, Aug 26, 2018 at 5:16 PM Michael Paus <m...@jugs.org> wrote: > >> One possible solution for this would be to use an AnimationTimer. >> Maintain a dirty state somewhere and check that when the AnimationTimer >> gets called for the next pulse. >> >> Am 26.08.18 um 16:59 schrieb Zsolt Kúti: >>> Hi, >>> Some of my classes extend Path or Group and constructed by non-trivial >>> algorithms that may use many properties, either standard (like >> strokeWidth) >>> or non-standard ones. Setting a property calculates a new state at >> present. >>> When several properties are set it means a lot of unnecessary >> calculations >>> done. >>> >>> I would like to delay geometry/shape calculations similar the way >>> Node/Shape do. They signal their state changes by dirty flagging and on >>> pulse necessary synchronization does recalculations when being dirty. >>> However relevant methods despite being public are deprecated (tipically >>> ones starting with impl_) and cannot be relied upon. >>> >>> Is there a way to achive that kind of design for own classes? >>> Thx! >>> >>> Zsolt >> >> >> -- Tom Schindl, CTO BestSolution.at EDV Systemhaus GmbH Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck