>> JavaFX does not use exclusive full-screen mode. It simulates full >> screen by using an undecorated window that is exactly the size of the >> screen. This means that pop-ups, such as those used by ComboBox and >> content menus, will continue to work (they use separate windows). >> >>-- Kevin >> >>
> Well, that kind of stinks. I agree, Ty: it's a terrible idea, and in my experience makes JavaFX unworkable for games. There is no way to change native screen resolution, I have to go to command line to achieve this and use a C++ solution. It's one of my major gripes, along with no shader access. Ref: performance, I've found the canvas, currently the fastest way to render content, to be slow against pure native OpenGL/Vulcan/Dx solutions.