Hi all,

this code highlights the problem running on JavaFX 11+,

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.SplitPane;
import javafx.scene.control.TextArea;
import javafx.stage.Stage;

public class DemoBug extends Application
{

    public static void main(String[] args)
    {
        launch(args);
    }

    public void start(Stage primaryStage) {

TextArea textArea = new TextArea("I am Wobbly\nwhen you move the\n divider\nthis TextArea can be any component\nfor the problem to happen");

        SplitPane s = new SplitPane(textArea, new TextArea("def"));

        primaryStage.setScene(new Scene(s,300,300));
        primaryStage.show();

    }
}


Thanks,
Jason

------ Original Message ------
From: "Kevin Rushforth" <kevin.rushfo...@oracle.com>
To: openjfx-dev@openjdk.java.net
Sent: 13/04/2019 13:58:12
Subject: Re: child z ordering

See Parent::viewOrder.

-- Kevin

On 4/12/2019 12:32 PM, James Dunsdon wrote:
Hi,

I'm wondering if there is any consideration towards being able to modify child 
Z ordering. Currently it only seems based on add order. There are a few use 
cases where slight overlapping might be desired in which case z ordering should 
be independently controllable of layout order. toFront(), toBack() only seem to 
work with Groups. I've given a code example of a use case below. My current 
workaround is to use rotations to created the desired effect.


import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

public class Main extends Application {

    @Override
    public void start(Stage primaryStage) throws Exception{
        Parent root = new VBox(createDefaultBehavior(), 
createPreferredBehavior());
        primaryStage.setTitle("Hello World");
        primaryStage.setScene(new Scene(root, 300, 275));
        primaryStage.show();
    }

    private Node createDefaultBehavior(){
        HBox box = new HBox(createCircle(), createRectangle());
        box.setAlignment(Pos.CENTER_LEFT);
        box.setSpacing(-10);
        return box;
    }

    /*
    in this case since we are using symmetric shapes the node rotations are 
unnecessary,
    however they would be required for most content
     */
    private Node createPreferredBehavior(){
        Node circle = createCircle();
        circle.setRotate(-180);
        Node rectangle = createRectangle();
        rectangle.setRotate(-180);
        HBox box = new HBox(rectangle, circle);
        box.setAlignment(Pos.CENTER_RIGHT);
        box.setRotate(180);
        box.setSpacing(-10);
        return box;
    }

    private Node createCircle(){
        Circle circle = new Circle(30, Color.RED);
        circle.setStroke(Color.GOLDENROD);
        circle.setStrokeWidth(4.0);
        return circle;
    }

    private Node createRectangle(){
        Rectangle rectangle = new Rectangle(100, 40, Color.GREEN);
        rectangle.setStroke(Color.GOLDENROD);
        rectangle.setStrokeWidth(4.0);
        return rectangle;
    }


    public static void main(String[] args) {
        launch(args);
    }
}


Thanks,

James Dunsdon

(nervous first time poster)




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