On Tue, 13 Apr 2021 08:41:12 GMT, Alexander Scherbatiy <[email protected]>
wrote:
>> This is a proposal for cross compiling JavaFX base modules (excluding media
>> and webkit) for Windows AArch64 (ARM64).
>>
>> Main changes:
>> - prismES2 native compilation is moved under IS_INCLUDE_ES2 condition
>> - HOST_ARCH and TARGET_ARCH are retrieved from ext.OS_ARCH and
>> ext.TARGET_ARCH using substitution aarch64 to arm64 and amd64 to x64
>> - VCARCH is set to "${HOST_ARCH}_${TARGET_ARCH}" architecture for cross
>> compilation. VCARCH is set to x64 for amd64 target architecture (according
>> to the [vcvarsall.bat
>> doc](https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line?view=msvc-160#developer_command_file_locations)
>> x64 and amd64 are interchangeable)
>> - arm64 rc.exe and fxc.exe execution fails on non arm64 host. The fix checks
>> that and falls back to host rc.exe and fxc.exe. The right way would be to
>> use rc.exe and fxc.exe from arm64 but I did not find a right way to run them
>> on host system.
>>
>> I also looked which changes are required to build media module for Windows
>> aarch64.
>> The main changes could be using:
>> - `ARCH=arm64` for building media libs in build.gradle file
>> - `-MACHINE:arm64` LDFLAGS in media make files
>> - `msvc_build/aarch64/aarch64_include` header files for include,
>> `src/aarch64/win64_armasm.S` for ASM_SOURCES, `armasm64.exe` for ML in
>> gstreamer/projects/win/glib-lite/Makefile.glib file and corresponding
>> include in gstreamer/projects/win/glib-lite/Makefile.gobject file
>> - setting `ENABLE_SIMD_SSE2` to 0 in ColorConverter.c in the similar way how
>> it is done for Apple Silicon port
>>
>> In this way the media is build but it is crashed when I run a JavaFX sample
>> with video.
>> Is it possible to send the media Windows aarch64 port to review and
>> investigate the crash in the separate fix?
>
> Alexander Scherbatiy has updated the pull request incrementally with one
> additional commit since the last revision:
>
> Remove mt.exe from win.gradle build script
I think this is is fine. I did a local build to ensure that x64 builds are not
impacted.
I left a question and a comment inline.
buildSrc/win.gradle line 468:
> 466: case "aarch64" : return "arm64"
> 467: case "amd64" : return "x64"
> 468: default: return arch
This looks fine. I recommend to sanity test this on a 32-bit build to ensure
that `os.arch` is `x86` (I don't have the ability to do that).
buildSrc/win.gradle line 474:
> 472: boolean isExecutable(String file) {
> 473: try {
> 474: Runtime.runtime.exec(file)
Is there a way other than to execute the command in question -- `rc` or `fxc`
-- to see whether it will execute? I note that `fxc` will print a warning
message when run with no arguments (but even with `gradle --info` it isn't
printed to the console).
-------------
PR: https://git.openjdk.java.net/jfx/pull/439