Thanks for your answer.

   Then one more question: How is a non-integer value rendered then?
   Say we have snapped x value of 10.4 (scale 1.25). As we can just render
   on a whole pixel, what will happen?

   - Marius


   Gesendet: Dienstag, 28. September 2021 um 01:57 Uhr
   Von: "Kevin Rushforth" <kevin.rushfo...@oracle.com>
   An: openjfx-dev@openjdk.java.net
   Betreff: Re: JavaFX snapping and scale
   The basic idea behind snapping to pixel boundaries (which is optional,
   but on by default) is that 2D primitives will look more crisp if they
   are rendered on whole pixel boundaries. When there is no HiDPI
   involved,
   the operation of snapping to a pixel boundary can be done with a simple
   floor, round, or ceil operation (depending on what you are snapping).
   When there is a HIDPI scale involved, the value in user space needs to
   be chosen such that the transformed value ends up on a pixel boundary.
   That's why you will see snapped values that aren't on integer
   boundaries
   when the HiDPI scale is, say 1.25.
   In the case you ran into, the problem might be that the snapping isn't
   happening in the right place in the computation. Also, it seems quite
   possible that the clipping isn't being calculated correctly with
   respect
   to pixel snapping.
   You can take a look at JDK-8211294 [1] which was fixed by PR #308 [2]
   for a recent example of a HiDPI bug affecting ScrollPane that was
   fixed.
   There are a couple of follow-on issues that came out of that issue,
   although I suspect they aren't relevant to the bug you are looking at.
   -- Kevin
   [1] [1]https://bugs.openjdk.java.net/browse/JDK-8211294
   [2] [2]https://github.com/openjdk/jfx/pull/308
   On 9/27/2021 2:41 AM, Marius Hanl wrote:
   > I recently tried to fix "TableView: visual glitch at borders on
   > horizontal scrolling".
   > Ticket: [1][3]https://bugs.openjdk.java.net/browse/JDK-8218745
   > PR: [2][4]https://github.com/openjdk/jfx/pull/630
   >
   > As also written in the PR I have problems understanding the
   > snapping/scaling of JavaFX.
   > Here in short what I found out:
   > - Snapping fixed the issue for a scale of 1 or 2, but not for a scale
   > like 1.25 or 1.5
   > --- Also VirtualFlow is the only occurence where we set the layoutX
   of
   > a clip (might be the problem?)
   > - This visual glitch only happens sometimes when the x value is a
   > decimal number, e.g. 12.66 (never when it's a round number like 13)
   > - Math.round(..) or a cast to int fixed this (for all scales), but is
   > probably not the correct solution or maybe only fixing a symptom here
   >
   > Which leads to my question where may some of you can help me:
   > - How does JavaFX renders a node when e.g. x is a decimal number? How
   > many pixel are used then?
   > - And does a decimal number make sense (Why we e.g. don't round the
   > value), which looks like it works fine and doesn't result in visual
   > glitches
   >
   > Also information/insights about fixes made in the past which relates
   > with this are welcome.
   > I saw that there were quite some issues with a scale other then 1 in
   > the past.
   >
   > Note: If the result is that everything works as expected chances are
   > there might a generic problem with snapping/layout/rendering
   somewhere
   > then.
   > Any information are welcome and feel free to also have a look at the
   > PR.
   >
   > -- Marius
   >
   > References
   >
   > 1. [5]https://bugs.openjdk.java.net/browse/JDK-8218745
   > 2. [6]https://github.com/openjdk/jfx/pull/630

References

   1. https://bugs.openjdk.java.net/browse/JDK-8211294
   2. https://github.com/openjdk/jfx/pull/308
   3. https://bugs.openjdk.java.net/browse/JDK-8218745
   4. https://github.com/openjdk/jfx/pull/630
   5. https://bugs.openjdk.java.net/browse/JDK-8218745
   6. https://github.com/openjdk/jfx/pull/630

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