On Mon, 28 Jun 2021 12:13:44 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
> Adds a directional light as a subclass of `LightBase`. I think that this is > the correct hierarchy for it. > > I tried to simulate a directional light by putting a point light far away, > but I got artifacts when the distance was large. Instead, I added an on/off > attenuation flag as the 4th component of the attenuation 4-vector. When it is > 0, a simpler computation is used in the pixel/fragment shader that calculates > the illumination based on the light direction only (making the position > variables meaningless). When it is 1, the point/spot light computation is > used. It's possible that the vertex shader can also be simplified in this > case since it does not need to transform the position vectors, but I left > this optimization avenue for another time. > > I noticed a drop of ~1 fps in the stress test of 5000 meshes. > > I added a system test that verifies the correct color result from a few > directions. I also updated the lighting sample application to include 3 > directional lights and tested them on all the models visually. The lights > seem to behave the way I would expect. This pull request has now been integrated. Changeset: 32f21ffd Author: Nir Lisker <nlis...@openjdk.org> URL: https://git.openjdk.java.net/jfx/commit/32f21ffda9ca21285aac7119458efa35e9b44418 Stats: 543 lines in 29 files changed: 482 ins; 11 del; 50 mod 8234921: Add DirectionalLight to the selection of 3D light types Reviewed-by: kcr, arapte ------------- PR: https://git.openjdk.java.net/jfx/pull/548