On Thu, 4 Aug 2022 15:33:11 GMT, Andy Goryachev <ango...@openjdk.org> wrote:

>> modules/javafx.graphics/.classpath line 5:
>> 
>>> 3:  <classpathentry kind="src" path="src/main/java"/>
>>> 4:  <classpathentry kind="src" path="build/gensrc/jsl-prism"/>
>>> 5:  <classpathentry kind="src" path="build/gensrc/jsl-decora"/>
>> 
>> these two seem not enough for running projects that depend on the graphics 
>> project, without the other two (from the original before the [PR 
>> 804](https://github.com/openjdk/jfx/pull/804) I'm still getting runtime 
>> exceptions (though different from those copied shown on the 
>> [mailinglist](https://mail.openjdk.org/pipermail/openjfx-dev/2022-July/034806.html)),
>>  see below.
>> 
>> It's only working with all four of the original, that is 
>> 
>>      <classpathentry kind="src" path="build/hlsl/Prism">
>>              <attributes>
>>                      <attribute name="ignore_optional_problems" 
>> value="true"/>
>>              </attributes>
>>      </classpathentry>
>>      <classpathentry kind="src" path="build/gensrc/jsl-prism"/>
>>      <classpathentry kind="src" path="build/hlsl/Decora">
>>              <attributes>
>>                      <attribute name="ignore_optional_problems" 
>> value="true"/>
>>              </attributes>
>>      </classpathentry>
>>      <classpathentry kind="src" path="build/gensrc/jsl-decora"/>
>>      
>> stacktrace if both build/hsls/xx are missing:
>> 
>> 
>> java.lang.reflect.InvocationTargetException
>>      at 
>> java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native 
>> Method)
>>      at 
>> java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
>>      at 
>> java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
>>      at java.base/java.lang.reflect.Method.invoke(Method.java:567)
>>      at 
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:429)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>>      at 
>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>>      at 
>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>>      at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>>      at 
>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>>      at 
>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>>      at java.base/java.lang.Thread.run(Thread.java:835)
>> Caused by: java.lang.RuntimeException: InputStream must be non-null
>>      at 
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:365)
>>      at 
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:409)
>>      at 
>> javafx.graphics/com.sun.prism.shader.FillPgram_Color_Loader.loadShader(FillPgram_Color_Loader.java:47)
>>      ... 27 more
>> java.lang.InternalError: Error loading stock shader FillPgram_Color
>>      at 
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>>      at 
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>>      at 
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>>      at 
>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>>      at 
>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>>      at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>>      at 
>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>>      at 
>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>>      at 
>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>>      at java.base/java.lang.Thread.run(Thread.java:835)
>
> @kleopatra : 
> thank you for your feedback!  a couple of questions:
> 1. which tests are failing?
> 2. are you testing on windows?

the tests are fine - it happens if I have a separate project and let that 
depend on the controls, basic, graphics  projects (just the same setup as 
described on the mailinglist)

-------------

PR: https://git.openjdk.org/jfx/pull/858

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