On Tue, 30 Aug 2022 18:37:38 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
>>> What do you mean by "revert the type function parameter here"? >> >> `VsOutput main(VsInput vsInput)`: in the declaration, the type of function >> parameter `VsInput vsInput` should be reverted with change in build.gradle. >> `VsOutput main(VsInput vsInput)` should be changed to `VsOutput >> main(VertexType vsInput)` > > I still don't understand. What is `VertexType`? I see a comment on `VsInput` > "// this is a .hlsl mirror of the vertex format, see VertexTypes.h". If the > gradle file has `"/DVertexType=VsInput"`, shouldn't it be fine with `VsInput` > as the main function argument? Referring code without this PR changes: - `/DVertexType=ObjVertex` -> Is a macro definition passed to DirectX shader compiler. - This macro is used only once in `Mtl1VS.hlsl` as a type of main function's argument: `ObjVsOutput main(VertexType i)` - So, if we directly use struct name in `Mtl1VS.hlsl` then the Macro in build.gradle goes unused. So can/should be removed from build.gradle. With current changes in PR: - With this change `VsOutput main(VsInput vsInput)` in Mtl1VS.hlsl the macro def `/DVertexType=VSInput` in build.gradle can/should also be removed:-> `["$FXC", "/nologo", "/T", "vs_3_0", "/Fh", "$buildDir/headers/PrismD3D/hlsl/Mtl1VS_Obj.h", "$VS_3D_SRC"]` OR - In build.gradle: Change `"/DVertexType=ObjVertex"` to `"/DVertexType=VsInput"` and, In Mtl1VS.hlsl: Change `VsOutput main(VsInput vsInput)` to `VsOutput main(VertexType vsInput)` ------------- PR: https://git.openjdk.org/jfx/pull/789