On Sat, 5 Aug 2023 12:28:16 GMT, Thorsten Fischer <[email protected]> wrote:
> Hi,
>
> I did open the bug report. Some notes to this PR:
>
> My colleagues and I are able to reproduce this bug regularly, even though it
> takes sometimes up to 3 or 4 weeks until the D3DERR_DEVICEHUNG error shows
> up. We are currently evaluating two versions of fixes, but until now we do
> not have any results. I will post them as soon as I got them.
>
> Version 1 (this version): Based on the observation, that the
> TestCooperativeLevel/CheckDeviceState method returns D3D_OK again after about
> 20 - 60 seconds, the reinitialize is called after the first time the state is
> returning D3D_OK. The 'isHung' flag stores the information until then.
>
> Version 2: calls reinitialize directly after D3DERR_DEVICEHUNG has been
> returned. Basically
> if (hr == D3DERR_DEVICEREMOVED || hr == D3DERR_DEVICEHUNG ) { .. }
>
> I did not modify the validatePresent method, as for our workaround (see
> ticket) it was not necessary. At least the native call swapchain->present
> dows not return that error code
> (https://learn.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-present).
> I did not look decisively into all the native calls behind
> D3DRTTexture#readPixels.
>
> As I said I will post the results (prism.verbose output) for the 2 versions
> later as a base for discussions.
As I also worked/checked this classes in
https://github.com/openjdk/jfx/pull/1200, I now have a much better
understanding of the code (and the communication with Direct3d9) and agree,
this looks like the right thing to do in this situation.
-------------
PR Comment: https://git.openjdk.org/jfx/pull/1199#issuecomment-1670054446