I'd like to hear from the others on this. I don't see any fundamental problem with having the play/pause/stop methods wrap their implementation in a runLater (if not on the FX Application thread already), and documenting that it does so, if we can get general agreement.

-- Kevin


On 1/24/2024 5:29 AM, Jurgen Doll wrote:
Hi Kevin

If I may make one more final appeal then to an alternative solution please.

Could we then instead of throwing an Exception rather invoke runLater if needed inside play, stop, and resume.

Putting the onus on the developer is fine if it is the developer that is invoking the call, but if it's in a library then it's a no go.

In my application I have two libraries that I know of where this happens. The major problem is that with FX22 as it now stands my application just crashes because play() does an FX thread check and throws an Exception which it never did before. There are bound to be other applications out there that are going to find themselves in a similar position.

PLEASE !

Regards
Jurgen



On Wed, 24 Jan 2024 15:15:31 +0200, Kevin Rushforth <kevin.rushfo...@oracle.com> wrote:

    Thank you to Jurgen for raising the question and to Nir, John, and
    Michael for evaluating it.

    I conclude that there is insufficient motivation to revert the
    change in behavior implemented by JDK-8159048 to allow calling the
    play/pause/stop methods of Animation on a background thread. Doing
    so without making it fully multi-thread-safe would be asking for
    problems, and making it fully multi-thread-safe would be a fair
    bit of work to do it right without a clear benefit.

    We will proceed with the current approach and let JDK-8159048
    stand. Further, we will proceed with
    https://bugs.openjdk.org/browse/JDK-8324219 which is under review
    in https://github.com/openjdk/jfx/pull/1342

    -- Kevin

    On 1/24/2024 12:30 AM, Nir Lisker wrote:
    After playing around with the code sample, I think that this is
    not the right way to use the animation. The reason is that there
    is no point in starting the animation before the control is
    attached to the scenegraph, or even made visible. A small
    refactoring where, e.g., the controller class exposes a method to
    start the animation in onSucceeded or just calls it on the FX
    thread is enough. I never start an animation as part of the
    construction because it's not the right time. John suggested
    tying the lifecycle of the animation to the showing of the node,
    which also solves the problem.

    There are animations like PauseTransition or other
    non-interfering Timelines that could reasonably be run on a
    background thread. Or maybe just on an unconnected control. This
    could be a reason to not limit animation methods to the FX thread
    at the expense of possible user errors, but document the pitfall.

    I don't see a good use case for modifying controls in a
    background thread while still interacting with the scenegraph,
    hence for adding multithread support.

    - Nir

    On Mon, Jan 22, 2024, 12:59 Jurgen Doll <jav...@ivoryemr.co.za>
    wrote:

        Here's an example as requested by Nir:

        publicclassFxTimeLineTest extendsApplication

        {

        privateBorderPane bp= newBorderPane( newLabel("Loading") );

        publicstaticvoidmain( String[] args) {

        launch( FxTimeLineTest.class, args);

        }

        @Override

        publicvoidstart( Stage primaryStage) throwsException {

        newThread( newLoadScene() ).start();

        primaryStage.setScene( newScene( bp, 300, 200 ) );

        primaryStage.setTitle( "Memory Usage");

        primaryStage.show();

        }

        privateclassLoadScene extendsTask<Parent> {

        @OverrideprotectedParent call() throwsException {

        Parent p= FXMLLoader.load( getClass(
        ).getResource("TestView.fxml") );

        Thread.sleep( 1000 );

        returnp;

        }

        @Overrideprotectedvoidsucceeded() {

        bp.setCenter( getValue() );

        }

        @Overrideprotectedvoidfailed() {

        getException().printStackTrace();

        }

        }

        }

        
------------------------------------------------------------------------------------------------------


        publicclassTestView

        {

        @FXMLprivateLabel memory;

        privatestaticfinaldoubleMEGABYTE= 1024 * 1024;

        @FXMLprivatevoidinitialize()

        {

        varupdater= newTimeline

        (

        newK eyFrame( Duration.seconds(2.5), event->

        {

        varruntime= Runtime.getRuntime();

        doublemaxMemory= runtime.maxMemory() / MEGABYTE;

        doubleusedMemory= (runtime.totalMemory() -
        runtime.freeMemory()) / MEGABYTE;

        memory.setText( (int) usedMemory+ " MB / "+ (int) maxMemory+"
        MB");

        })

        );

        updater.setCycleCount(Animation.INDEFINITE); // This FXML is
        being loaded on a background thread

        updater.play();

        }

        }

        
------------------------------------------------------------------------------------------------------


        TestView.fxml

        <?xml version="1.0" encoding="UTF-8"?>

        <?import javafx.scene.control.Label?>

        <?import javafx.scene.layout.StackPane?>

        <StackPane xmlns:fx="http://javafx.com/fxml/1";
        fx:controller="TestView">

        <children>

        <Label fx:id="memory" text="Current / Max MB" >

        <properties hashCode="12345" />

        </Label>

        </children>

        </StackPane>




        On Sat, 20 Jan 2024 17:08:41 +0200, Nir Lisker
        <nlis...@gmail.com> wrote:

            Hi Jurgen,

            What I'm confused about the most is what it is you are
            actually trying to do that necessitates the use of
            animations outside of the FX thread. You said that you
            need to initialize controls on another thread, and that
            you are using Task (both of which are fine), but how does
            playing animations relate? Playing an animation is
            something that is done explicitly, usually in order to
            manipulate data. Can you give a real use case, like a
            minimized version of what you're doing?

            - Nir





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