On Fri, 22 Dec 2023 10:19:28 GMT, Daniel <d...@openjdk.org> wrote:

>> A null pointer exception occurs on the ScenePulseListener when iterating 
>> through the dirty node list.
>> A null check is needed on the node before calling node.getScene().
>> 
>> The error occurs occasionally and causes the application to crash.
>> 
>> Issue: [JDK-8298104: NPE on 
>> synchronizeSceneNodes()](https://bugs.openjdk.org/browse/JDK-8298104)
>
> Hi John,
> 
> I've been working on moving our project from Java 8 to Java 17 and JavaFX 21 
> for the past month. But I can't seem to fix a bug that keeps showing up, even 
> after running the applications for over 10 days on JavaFX version 21.0.1.
> Now, I'm having trouble compiling javafx-graphics for Windows. Any ideas on 
> how to figure out what's causing the problem? 
> 
> **If anyone has the ability to assist us with this issue, please get in touch 
> with me. I would be willing to compensate for your help**.
> 
> best regards,
> Daniel
> 
> ![image](https://github.com/openjdk/jfx/assets/5691507/7f932d67-9a5d-448e-a87c-519ddeb42767)
> 
> 
> 2023-12-15 11:00:37,026 ERROR [JavaFX Application Thread] 
> c.m.a.e.AdviseUncaughtExceptionHandler [?:?] AdviseUncaughtExceptionHandler 
> uncaughtException detects NullPointerException
> 2023-12-15 11:00:37,026 ERROR [JavaFX Application Thread] 
> c.m.a.e.AdviseUncaughtExceptionHandler [?:?] NullPointerException => 
> java.lang.NullPointerException: Cannot invoke "javafx.scene.Node.getScene()" 
> because "<local2>" is null
>                 at 
> javafx.scene.Scene$ScenePulseListener.synchronizeSceneNodes(Scene.java:2483)
>                 at 
> javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2630)
>                 at 
> com.sun.javafx.tk.Toolkit.lambda$runPulse$2(Toolkit.java:401)
>                 at 
> java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
>                 at com.sun.javafx.tk.Toolkit.runPulse(Toolkit.java:400)
>                 at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:430)
>                 at 
> com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:592)
>                 at 
> com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:572)
>                 at 
> com.sun.javafx.tk.quantum.QuantumToolkit.pulseFromQueue(QuantumToolkit.java:565)
>                 at 
> com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$11(QuantumToolkit.java:352)
>                 at 
> com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
>                 at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
>                 at 
> com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185)
>                 at java.base/java.lang.Thread.run(Thread.java:840)
> 2023-12-15 11:00:37,027 ERROR [JavaFX Application Thread] 
> c.m.a.e.AdviseUncaughtExceptionHandler [?:?] Exception 
> java.lang.NullPointerException: Cannot invoke "javafx.scene.Node.getScene()" 
> because "<local2>" is null
>                 at...

I'm interested if you @buedi handled this issue, I mean whether you found 
reason behind it. In my current project I am facing the same problem. It 
happens hardly ever and only on one machine in my client's environment, so 
debugging is kinda hard.

-------------

PR Comment: https://git.openjdk.org/jfx/pull/1123#issuecomment-2205621496

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