On Fri, 1 Aug 2025 17:09:58 GMT, Ambarish Rapte <ara...@openjdk.org> wrote:
>> ### Description >> This is the implementation of new graphics rendering pipeline for JavaFX >> using Metal APIs on MacOS. >> We released two Early Access (EA) builds and have reached a stage where it >> is ready to be integrated. >> Default rendering pipeline on macOS has not been changed by this PR. OpenGL >> still stays as the default rendering pipeline and Metal rendering pipeline >> is optional to choose (by providing `-Dprism.order=mtl`) >> The `-Dprism.verbose=true` option can be used to verify the rendering >> pipeline in use. >> >> ### Details about the changes >> >> **Shader changes** >> - MSLBackend class: This is the primary class that parses (Prism and Decora) >> jsl shaders into Metal shaders(msl) >> - There are a few additional Metal shader files added under directory : >> modules/javafx.graphics/src/main/native-prism-mtl/msl >> >> **Build changes** - There are new tasks added to build.gradle for >> - Generation/ Compilation/ linking of Metal shaders >> - Compilation of Prism Java and Objective C files >> >> **Prism** - Prism is the rendering engine of JavaFX. >> - Added Metal specific Java classes and respective native implementation >> which use Metal APIs >> - Java side changes: >> - New Metal specific classes: Classes prefixed with MTL, are added here : >> modules/javafx.graphics/src/main/java/com/sun/prism/mtl >> - Modification to Prism common classes: A few limited changes were >> required in Prism common classes to support Metal classes. >> - Native side changes: >> - New Metal specific Objective C implementation is added here: >> modules/javafx.graphics/src/main/native-prism-mtl >> >> **Glass** - Glass is the windowing toolkit of JavaFX >> - Existing Glass classes are refactored to support both OpenGL and Metal >> pipelines >> - Added Metal specific Glass implementation. >> >> ### Testing >> - Testing performed on different hardware and macOS versions. >> - HW - macBooks with Intel, Intel with discrete graphics card, Apple >> Silicon (M1, M2 and M4) >> - macOS versions - macOS 13, macOS 14 and macOS 15 >> - Functional Testing: >> - All headful tests pass with Metal pipeline. >> - Verified samples applications: Ensemble and toys >> - Performance Testing: >> - Tested with RenderPerfTest: Almost all tests match/exceed es2 >> performance except a few that fall a little short on different hardwares. >> These will be addressed separately (there are open bugs already filed) >> >> ### Note to reviewers : >> - Providing `-Dprism.order=mtl` option is a must for testing the Metal >> pipeline >> - It woul... > > Ambarish Rapte has updated the pull request incrementally with one additional > commit since the last revision: > > kcr: review: crash regression fix I ran a full set of automated headless tests using the MTL pipeline on my M1 running macOS 14 and everything passes now. Andy has valid points for his follow-up questions about dispose. They should either be addressed or documented, since the usual pattern is to unconditionally call `super.dispose()` at the end of the `dispose()` method. There is one other issue that needs to be addressed, and then I'll get back to reviewing the code. This PR branch is a few commits behind master, which is usually OK unless there have been changes that conflict semantically with the PR. When testing a PR, I merge master into my local review branch to make sure I'm testing what would be the state of the repo if the PR were integrated then. This reveals a problem, namely that the Headless glass platform needs the same change to the `HeadlessView::_getNativeFrameBuffer` method as you did for all other subclasses of View to avoid the following compilation error: modules/javafx.graphics/src/main/java/com/sun/glass/ui/headless/HeadlessView.java:32: error: HeadlessView is not abstract and does not override abstract method _getNativeFrameBuffer(long) in View public class HeadlessView extends View { ^ modules/javafx.graphics/src/main/java/com/sun/glass/ui/headless/HeadlessView.java:87: error: _getNativeFrameBuffer(long) in HeadlessView cannot override _getNativeFrameBuffer(long) in View protected int _getNativeFrameBuffer(long ptr) { ^ return type int is not compatible with long So you will need to merge the latest master into your PR branch and make the needed change. ------------- PR Comment: https://git.openjdk.org/jfx/pull/1824#issuecomment-3145700979 PR Comment: https://git.openjdk.org/jfx/pull/1824#issuecomment-3145702499