On Sat, 4 Oct 2025 13:38:47 GMT, Thiago Milczarek Sayao <[email protected]> wrote:
> As Michael Zucchi pointed out on the mailing list, the high framerate occurs > because `glXSwapBuffers() `operates asynchronously. To ensure proper > synchronization, you can call `glFinish() `afterward, which blocks until the > buffer swap is fully completed. However, when using `glXSwapIntervalSGI`, the > swap interval setting applies globally rather than per drawable. In contrast, > `glXSwapIntervalEXT` provides per-drawable control, allowing finer-grained > vsync behavior. > > I don't know if there are scenarios when the unlimited frame rate is needed - > if so we should provide a option. > > See > [https://wikis.khronos.org/opengl/Swap_Interval](https://wikis.khronos.org/opengl/Swap_Interval) > > It also selects the correct visual for transparency which needs to be depth = > 32 for X11. I'm not sure of the solution, but it's a starting point. ------------- PR Comment: https://git.openjdk.org/jfx/pull/1929#issuecomment-3368309541
