Hi johan, We are back to the great OpenJDK / JFX all-in-one package as it was the case in jdk8 to 10 !
I love it, Let's go forward now! Cheers, Laurent Le sam. 27 sept. 2025, 11:56, Johan Vos <[email protected]> a écrit : > Hi, > > As part of my efforts to build OpenJFX using the OpenJDK build system, I > created a script that exactly does this. The script is used in the Github > Action in the repository https://github.com/openjdk-mobile/openjfx-build > . For questions about why this is done in the openjdk-mobile organisation > on github, see below. > > The steps that are executed in the GhA are described in the README.md at > https://github.com/openjdk-mobile/openjfx-build . > Basically, this boils down to > 1. clone latest openjdk (or openjdk/mobile) > 2. clone latest openjfx > 3. apply a small patch to the openjdk repository (so that it can deal with > --with-openjfx-modules) > 4. run the gradle tasks to generate shaderclasses (to be removed) > 5. configure and make the openjdk image. > > We do have GhA scripts that can do the build on-demand, and they can be > modified to create daily/weekly/... builds. We do not recommend to use > these scripts for production. At least with Gluon, we do builds from a > Jenkins system where we have full control over the environment. This allows > us to use e.g. an ubuntu 24.04 system and deliver binaries that are working > on ubuntu 20.04, for example. > The value of the Github Actions, imho, is to easily detect an issue with > new code in either of the repositories. > > An important thing is that this is using the very latest openjdk and > openjfx code. As I said before: it is not hard to create builds of OpenJFX > using the OpenJDK for a very specific version, using (very specific) > patches. The hard thing is to do this without requiring a huge maintenance > effort. > > There are many todo's left, including: > * make it work on windows, ios and android > * include media and webkit > * generate shaders using the OpenJDK code-generate approach > > This is an open effort, so everyone is welcome to contribute. But also, if > others want to use a different approach, I'm all fine with that. > > - Johan > > Q: Why is this in a repository that is part of the openjdk-mobile > initiative? > A: JavaFX is an optional, but crucial part when running Java applications > on mobile. Since on mobile, it is even more critical to use the correct > compilers/tools/settings/flags than it is on desktop, it is really > beneficial to use a single build system for all components that have native > code. Hence, while building OpenJFX using the OpenJDK build system is very > useful for desktop platforms, it is almost a requirement when building for > mobile platforms. > Note that currently, we only have scripts to build OpenJFX on OpenJDK for > linux and mac (hence not yet for mobile). > >
